Your Daily Dose of Phasmophobia – Level 1649 Gameplay



Stop by for your daily dose of Phasmophobia! I realise that is exactly what my channel is! A place where you can go every day to get your fill of daily Phasmophobia videos! So how fitting is it that we played with someone who could do such amazing impressions of daily dose of internet! I hope you enjoy this video! Much love!

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Question of the video: What AI changes would you like to see in Phasmophobia?
Let me know in the comments and in the questionnaire below!
Our Community “Get to know each other” questions: https://docs.google.com/forms/d/e/1FAIpQLSdZe6_0sy7TcrwhK0hi1Wh0SXuCY-0vEUNrvRr0puAKTntYLg/viewform?usp=sf_link

About the challenge wheel:
The link to the challenge wheel is too long to work in a youtube description, if you want the wheel you can join the discord and check the pinned messages in the #phasmophobia channel

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49 thoughts on “Your Daily Dose of Phasmophobia – Level 1649 Gameplay”

  1. I feel like ghosts should be able to recognize when you leave the room so they can move the stuffed animals and mannequins. It's not as cool when they just disappear in front of you, since it just blips away. It would also be cool for each ghost model to have a different voice, and to be able to randomly have a chance to like whisper in your ear or say something through the global coms

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  2. I wish you had to discover some clues about how/where the ghost died as well as where they're haunting (blood splatter in uv, murder weapons, bones). It would be cool if there was 2 hotspots where people have to investigate and spend time to figure out which is which. Players would have to spend more time to get more objectives risking way more with aggressive ghosts, but you would also use more of the map rather than speedrunning one hotspot. You could do some really cool stuff with that in the long term as far as game design goes too. Like I would love to see ghosts that ramp up behaviors based on the percentage of secondary objectives you discover creating a 'Scooby Doo' escalation effect with an early/mid/late game, additively making the ghost types more unique. You could also split evidence into the hotspots so you could risk making a guess with incomplete information if you found the primary hotspot (with 2 evidences), or if you're efficient you can get bonus objectives at the secondary. Just in general I'd like to see more with the ghosts and actual behaviors, maybe even hunting tactics (like closet checking ghosts/fake ghost illusions/multiple spawns), to keep high level play interesting. I think it also suits the game if ghosts force an issue while being scary in their own ways, and you have to balance risk to reward. My biggest issue with Phasmophobia is the ghost are just a little too much the same, and it seems repetitive to grind near perfect games.

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  3. The run was awesome. Hopefully they fix the ghosts and upgrade AI with it. Would be make interesting people used to stupid ghost and suddenly they get some alien hunting machine.

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  4. Daily dose of hilarious phasmophobia glitches
    If you do the door glich on the lockers on Tanglewood, you glitch through the ceiling and it looks super funny. Don't do it during a hunt if you don't want to cheese it.

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  5. I have no idea who he's impersonating but it's great! And the foot lettuce guy… That was so funny. Love this guy. Another great vid Insym! (Ok, I looked up Daily Dose and he's spot on.)

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  6. Last night literally every house or map we entered on beta ….. had the breaker already turned off upon entering… or would literally get trned off as we entered the house ….. is this a new thing ???

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  7. Looking forward to watching your beta games xD
    I've been playing a lot of solos in beta cause of its new update. The ghost there is a little bit smarter now.
    For the question: I would like to see some animation changes for a lot of the ghost.
    Like when a ghost walks standing, then when it spots a player, it would go on 4's and crawl while hunting them.

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  8. I’d like to see the AI whisper creepy things to you, and call out from dark areas. Maybe leave scratches on walls or pictures, and have creepy figures appear in mirrors? Have a good one Insym!

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