When a player dies all other players lose sanity! However the sanity average is now only based on all alive players. I think this is a perfectly sensible way to do this! So it’s nice! Besides that we have a couple nice fixes for Phasmophobia but nothing major. Hope you feel informed 😀 Much love and see you during the streams!
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The #phasmophobia patch notes for v0.26.4.1:
Fixes
1. Fixed a bug where the Ouija board would sometimes not spawn for everyone.
2. Asylum: Fixed a bug where the reception middle left and right light switches were in the wrong positions.
3. Potential fix for the Wraith having footstep evidence.
4. Prison: Fixed a bug where the main hallway lights wouldn’t flash during a hunt.
5. Potential fix for the main door sometimes not closing.
6. School & Asylum: Fixed a bug where the closing sound didn’t work on the wide wooden doors.
7. Edgefield: Fixed a spot where the ghost could see you and kill you through the main stairs.
8. Fixed a bug where the power icon wasn’t always shown on the map.
Changes
1. Dead players will no longer count towards the average sanity. Instead alive players will now lose 15 sanity each time a player dies.
source
Game needs adding more interactions by the ghosts and also add some fingerprints on objects that he threw or just touched, fingerprints on breaker and much more. But anyway, games started to being much interesting and much difficult to play. I like it.
We need nightmare update..
Imagine them changing when people die you loose more sanity each difficulty and if 1 person dies you loose 15 and then another dies you loose double and yeah that how it should be for
Bro I take more sanity dmg irl when someone dies cause ether I’m scared shitless or face palming hard cause he didn’t run
when a team member dies but your sanity doesn't go down: maybe i am a monster
at the start of the video, keep pressing the left arrow key on the keyboard, you're welcome.
I never had the ouija board yet so it's prob meant that way… Or I am just the unluckiest man alive
They should add different deaths screens like jumpscares that would be epic
I'd love if they would make it so you don't know if someone dies, if you'd die, the hunt would end, but there would be no sound of you dying and in the van it would show the sanity you died with(it wouldn't count into the average team sanity of course)
Yeah, DK should be the dev of all the games 🙂
I would love to see if it was a female ghost, them walking down the halls depending on player distance, and humming while it walks away from you. Or just appearing in halls facing away from you. Would be amazing for the Asylum atmosphere
Can you please ask dk to have the emf keeping on when you toggle away and back to it? Thanks in advance. Greetings from the meme sub gifter😄
Does someone know, if you could stop a ongoing hunt with a cruxifix, if you put in on the ground and the ghost walks over it, while hunting?
New patch, lets go bois
Nice video
update v0.26.4.1 Phasmophobia players die insym?
I love the Asylum light fixes. I just turn on the middle switch on each group of 3 now and that gives the best startup lighting for the ground floor. Gives 5 more to play with elsewhere.
I like that you are reading the patch updates now <3
Photo score summary since you didn't noticed me in your streams hehe( 🙁 (jk) )
Anyway!
INTERACTION [min boundary- 20] [max boundary- 40] [average-30]
OUIJA BOARD [min boundary- 30] [max boundary- 60] [average-45]
FINGERPRINTS [min boundary- 15] [max boundary- 50] [av- 32.5]
FOOTSTEPS [min boundary- 20] [max boundary- 40] [av- 30]
BONE [min boundary- 40] [max- 70] [av- 55]
GHOST [min boundary- 100] [max boundary- 100] [av- 100]
DEAD BODY [min boundary – 10] [max boundary- 30] [av- 20]
DIRTY WATER [min boundary- 15] [max boundary- 30] [av- 22.5]
~~~~~~~now~~~~~~~~
Money according to score- interval
[0,0] = 0$
[1,49] = 10$
[50,99] = 15$
[100,199] = 20$
[200,299] = 25$
[300,399] = 30$
[400, 499] = 35$
[500, 580] = 40$
PHOTO REWARDS SUMMARY
A picture of the ghost
Pictures of fingerprints of footprints
A picture of dirty water in a sink
A picture of a Ouija board or voodoo doll
A picture of a ghostly interaction (lights being turned off/on, noises, dead bodies)
A picture of a hunter’s corpse (if your friend dies, make sure to grab a picture!)
A picture of the Bone found somewhere in the level
And- for last, money reward (objective)
Small map- 10$
Medium map- 25$
Large map- 35$
Those for finding the ghost type~
So
Yeah
Uhhhhh thanks for coming to my TED TALK?
I encountered the board glitch a few times. What happens is some players will see it while others don't have a model appear at all. For example last time we encountered this players 1 and 2 could clearly see it and use it, but players 3 and 4 could not so it looked like the others had gone mad and were asking questions to the carpet. We figured it out when after some confusion one of them went "Look! I'm holding it!!" and we said there was nothing in their hand and we realized it probably didn't load for us
I actually had the bug with the Ouija board not spawning for everyone, it was really annoying because we were trying to get sanity down so that we could get the crucifix objective, but my friend couldn't see the Ouija board to use it.
I think the ghosts need to sometimes be harder to find its room. Finding the ghost room is easy but it be way better if the ghost had stall like wandering areas to throw you off really badly. Like it spends an insane amount time in a particular room or area but that's not even the ghosts favorite room and not so much stomps all the time but more rare but still active with touching stuff if there's anything, and the scaling for this will be based on sanity. Ghost can be anywhere at 100 to 80 sanity, below that it starts to wander a huge amount and every where it wanders it'll leave evidence of its presence like opened doors etc but will always wander towards it's room but you still have a difficult time. At 65 it wanders significantly closer to its room more often and at 50 its in its room most of the time but has the wondering behavior of this current patch as we know it which is a little random but not by alot. Also sometimes the ghost mechanics can be exactly as it is now, so you can never assume what mechanic you're up against. Stomp stomp in a small house makes finding the ghosts room way too easy. Of course this idea will make big maps so hard but this idea could be like Master Difficulty and not professional and the above new ghost mechanic could vary alot depending on RNG kinda like how the bone location and ghost type and behavior is randomly chosen but another factor besides sanity determining the wandering behavior can also be the lights on and off playing a huge role. So lights on will kinda be preferred to keep the ghost out of areas for awhile but the ghost can still trip breakers and potentially just shut lights off in the room next door possible(just a thought) Breaker off frees the ghost back to insane wandering potential if your sanity is between 100 and 80. So basically figuring out the ghost room is hard at high sanity and it's location being somewhat hard while breaker is off regardless of sanity but high sanity the wandering is slower. The thermo will be affected by room lights being on and off as well the breaker.
dang dk is a god, puts out so many patches. at some point dk should take a break
When will they update the non beta 'branch'? anyone?
I think it would be cool if dead players left a permanent effect where ghosts can hunt at +10 more sanity. So the average would increase for each death. The 50 and lower for most ghosts would turn to 60 and lower if 1 person dies. 70 and lower when 2 people die. Capping at either 80 and lower or maybe even 75 as a hard cap for most ghosts.
phasmophobia is gold even with its current graphics
imagine how good it would be with realistic graphics
Let me add to the number of people who didn't know that WHAT?! I always thought dead players sanity were out of the calculation!! 😮
I am a real big fan of how the sanity works when a player dies, it makes so much sense!
Keep it up insym 👍
I think I know what the Ouija board bug was.
I encountered something like this on prison where the board spawned under a gurnee in the infirmary so I couldn't grab it. But the other players saw the board on top of the gurnee and they could grab it.
This is kind of like a dsync issue and fixed and inconstituency between object placement between client and server