Want to hear the MUSIC BOX? | Phasmophobia Developer Preview



In the most recent developer preview from Phasmophobia, we have learned that they will be adding a music box. This will be considered a “cursed possession” just like we have seen in the other previews with the voodoo doll and the summoning circle. I went ahead and remade the sheet music from this song “Adrift” seen in the photo and added a music box sound with it. I repeat… THIS AUDIO IS NOT FROM THE GAME! This should give us a good idea as to what the music box will sound like it. If you like the video, make sure to subscribe 🙂 Enjoy!

With the preview, Phasmophobia wrote:
Is your ghost quiet? Hard to find?
No Worries… Play it a song…

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18 thoughts on “Want to hear the MUSIC BOX? | Phasmophobia Developer Preview”

  1. Song is "Adrift" that you can see in the sheet music in the developer preview. Created the audio to give us an idea of what the music box may sound like. Notes may not be 100% but should be fairly close.

    Reply
  2. This sounds so beautiful, yet slightly creepy. It feels like the type of theme that would play when you're in the process of moving on, or passing away (Hence the song name "Adrift"). Except, the ghosts in Phasmophobia aren't able to move along. They're trapped. Very dark and unsettling when you think of it…

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  3. When we depart for our final destination, not all of us make ip.
    Some are left marooned, trapped between the veil.
    Many are bound by wrath, denial… hatred.
    Others are bound by regret, fear, or grief.

    Malevolent ghosts may seek to cause harm out of spite or vengeance.
    Yet there are those who attack us simply to try and keep us there.
    So bound by loneliness and pain of being unheard by mortal ears.
    Whether they seek our comfort, or help in causing pain; misery loves company.

    May we help these souls find peace, that they may no longer be Adrift alone.

    Reply
  4. the music box needs a rework, but i love this music
    its kinda bad because all it does is give you a hint to where the ghost's room is that doesn't exactly help and then it starts a hunt (unless everyone ive seen has just been using it wrong)

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