The Developers Just Posted the SECRET PATCH NOTES – Phasmophobia New Update Patch Notes



Welcome back to Phasmophobia! In this video we go over the SECRET PATCH NOTES that the developers just posted. These patch notes reveal all the strengths, weaknesses and hidden abilities of the new ghosts! Let me know which one is your favorite! Much love and see you during the streams 😀

Read the patch notes here: https://steamcommunity.com/games/739630/announcements/detail/3339995286952592741

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NOTE: This video was recorded on Phasmophobia update v0.6.2.1

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48 thoughts on “The Developers Just Posted the SECRET PATCH NOTES – Phasmophobia New Update Patch Notes”

  1. I could never answer the question what my fav ghost would be but now I gotta say I loveee the Deogen 😄😂 the steamtrain is just too good. I love its concept, lore and meme potential. Plus how it also affects other Ghosts like Mimic, Thaye or generally finding the type out

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  2. I wonder if it is possible to get cursed by the Moroi, if the mimic selects the Moroi as it’s ghost since both Mimic and Moroi have spirit box, can you get cursed still and will it continue after the mimic has changed its ghost?

    Anyone have a answer or would like to test

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  3. So you know how the spirit box has a forced response with any spirit box ghost if the lights are off and it’s in range of the ghost to respond? Will that curse a player if it’s a Moroi? Like the person who turned it on or last touched it, just a random little though I had

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  4. Phasmo should add a ghost that duplicates in hunts to hunt 2 players at the same time. This might sound like twins but twins don't hunt players as TWO SEPARATE GHOSTS, this can add another unique 👻.

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  5. hey it's me again, the thaye pronunciation guy. i did a bit more research and not only is thaye pronounced "thuh-yeh" instead of "they" or "thigh", deogen is pronounced the same as the dutch phrase "de ogen", which means "the eyes", because it IS the dutch phrase "de ogen", which means "the eyes". it's not "dio-jen", it's more like, "duh-oghn". it's a really minor bit of trivia and i'm sure that "they" and "dio-jen" are already permanently cemented in the community's minds as how those words are pronounced. but it is a fun bit of trivia nonetheless. flex your dutch-speaking skills on us insym!

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  6. The 'move very far away' is probably meaning 'end the mission'. I mean, it would be silly if it carried over to future missions until you took pills… and also more complex to code in. So yeah, they didn't need to mention it… but that is how I interpreted it.
    11:50 – Sure, it ages within 30 seconds if a player enters the same room as it… but once it ages, it is 60-120 seconds to the next aging. 'Well, just walk out and come back, and it will age within 30 seconds again.' Okay, so it ages… it will be 60-120 second before it tries again… you walk out and wait 2 minutes, then step in to age it within 30 seconds. So… you just spend 120-150 seconds to age it.
    12:30 – Or… now hear me out, you spent 11 minutes aging it twice… or you spend those 11 minutes in the room and age it at least 5 times. The only time that trick would work is if the ghost room is close enough to an exit so you can conserve sanity. 'Oh, but candle'… so, spend 11 minutes in the room with a candle. I feel like you are over valueing the weakness.

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  7. When you think about it with the Thaye, that's equivalent to 5-7 minutes in the ghost room (assuming you stay in the whole time). That's a long time. That's probably why people only thought there were like 5 ages. Maybe an alternative route could be to add more ages but make each progression less punishing? Or even keep the same amount but have it be less punishing. Or even raise the beginning stats to balance out. Idk I'm no game designer.

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  8. The thing to keep in mind about the Thaye weakness is that it is impossible to know when the age check is happening. You would have to camp out the room once you find it as long as possible to guarantee aging. And even if you found it was a Thaye and maximized time near them to ensure they age, it would take 10-20 minutes to get it down its lowest stats.

    1-2 minute check, if player near age and choose new random interval between 1-2 minutes for next check, else check again in 30 seconds.
    So in your example initially, sure players could stay out of the house for 5 minutes and then come in and maybe force an aging cycle. But because of how the coding is set it would be another 9-18 minutes to get the Thaye to minimum stats.

    Sure, for a smaller location the Thaye can be easily neutered. But mid size and beyond and you have yourself a player killing machine.

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  9. I don't think you fully understood the Thaye timer? every 1 to 2 minutes it tries to age, if it can't then 30 seconds is added onto the timer, this prevents it from ageing the moment someone arrives as the timer expires or passes by, if they do just pass by and leave the timer ups to 30 again.

    if it succeeds then the timer starts at 1-2 minutes again before it can try another age check. and the 30 second buffer stops people from going in and out to cheese it, because it risks causing hunts. the idea I imagine is to try and get secondary objectoves completed and speed run the ghost before it becomes mostly dormant. if you have players who dally about then it makes it harder to achieve, not because it's dangerous at that point but because it's so inactive, of course speed running the objectives leaves you open to faster hunts and so that is the balance..

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  10. Thaye Simplified note.
    If the Player is in the Building, the ghost will Try to age every 1 -2 Minutes, it will fail and check again every 30 seconds Unless the Player is in the same Room /Close proximity in a large room.

    If the player is in Proximity it will age one step and procede to check again every 1-2 minutes as normal and age until the player Leaves proximity.

    if the player Is not in the Location / building the checks will pause

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  11. no, every 2 minutes the ghost tries to age, if you are close, it will age, if u are too scared to bear near it, it will add 30 seconds to the 2 minutes it already waits, an so on. so if u stay away from the ghost it stays strong and if u avoid it the timer could get super high like 5-6 minutes to where it stays strong

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  12. i'd like to take this moment to pat myself and all the other twitch chatters who had the same idea on the back for calling day 1 that the moroi wouldn't change speed if you took pills during a hunt if it used a snapshot of your sanity at the beginning rather than scaling dynamically. no one listened then and now we stand vindicated. 😛

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  13. I would love the Thaye to be changed to where the timer doesn't tick down at ALL when players aren't in the location, and the timer should reset to a minute if it doesn't successfully age.

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  14. In about 12:30 of the video for the Thaye he will age if you are 1-2 minutes in the ghost room and if you leave in about 1 min and after some time it will fail aging and start again adding up to that 1 min that you were in the room and add 30 seconds in it so if you then leave again it will add up 30 more seconds (in my theory :D)

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  15. About the Thaye, it feels like the goal is to make it hunt once at full strength, once next step and so on. Cause if you stay 2 minutes outside the ghost room in the dark + 30 seconds in the ghost room or what so, you will be below 75% and get zoomed on. The ultimate counter would be to have a candle from the very beginning of the game, but you cant just go and counter only the Thaye. And also on big maps it means you have to find the ghost room to stop it from rampaging. So i think it's actually a pretty cool design. Maybe it would be better to actually change the timer of aging a lil bit according to maps but thats hard to be sure of

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  16. I don’t know if it’s just me but a competitive mode sounds pretty cool. I just thought of it like 2 people could join a match and have 2 seperate trucks for each players equipments and you basically compete to figure out who can find what the ghost is first. All of the equipment in the trucks would be seperate but as soon as both players are in the house/building then all the interactive items would be shared so you could mess with eachother and try to get eachother killed maybe? It could be cool I think!

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  17. Im sad that when it roamed to the car it was a bug, since the deogen is known to leave bloody handprints on the car.
    ALSO should add a chance to roam to the car bedroom and leave prints on the back which will be red (like 0.1%)

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  18. Deogen is Dynamaxed Myling ngl

    Our boy Moroi is just crazy, don't change

    Thaye needs to have longer periods between aging, or more years to age through (stat loss corrected to stay at mins at max age)

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