Phasmophobia Is In TROUBLE! #phasmophobia #phasmophobiaupdate #phasmophobiagame #trending #gaming



#shorts Phasmophobia Is In TROUBLE! #phasmophobia #phasmophobiaupdate #phasmophobiagame #trending #gaming
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If you are new to phasmophobia, I have several videos that can help!

New Player Full Playthrough:
https://youtu.be/-2K5PgKkyek

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https://youtu.be/idr6cQPhRG8

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12 thoughts on “Phasmophobia Is In TROUBLE! #phasmophobia #phasmophobiaupdate #phasmophobiagame #trending #gaming”

  1. having no set times just gives them an excuse to push back any of these updates and procrastinate more than they already have, and i'm worried that by the time anything comes out that's worth sticking around for, the game will have died by then 🙁 hopefully it isn't like that and they actually consistently give us good updates this year! i'm skeptic but hopeful nonetheless lol

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  2. Totally agreed. "It'll be out when it's ready" had me fuming with such cop out unprofessional audacity they've carried. Their blow up in popularity went to their head and now they don't care.

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  3. Honestly agreed. This is a trend I have been seeing with phasmo that has made me loose interest honestly. They are focusing on the wrong things imh. No clear cut dates will just make it easier to say this stuff "took longer" than expected yet they aren't fixing game breaking stuff now. idk priorities just seem weird from devs.

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  4. Honestly I agree that they should rework the high school and not so much the farm houses. However I am looking forward to the new sound recorders and these hallucinations they mentioned. And the new ghosts/ghost models. It’s always nice to have something new but it is important to keep the current stuff up to date.

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  5. I think having HS reworked is a good idea. The long stretch of hallways without a lot of sight breaks makes ghosts dummy fast before you even know they are hunting sometimes lol especially if you aren't paying attention like a noob and not checking the light switches every so often.

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  6. When this is your job, not having deadlines to your consumers is a very bad business prospect…. Take a week or two evaluate how fast you make assets and deal with programming issues, break down the processes that need doing into cards. estimate based on an estimate per a card. Add it all up and multiple by 1.5 then divide by 8, then divide by 5, round up to the next round number that’s how many weeks should pass before you have fallen behind.

    Maps are the easiest part though…. So have a guy or two dedicated to map creation, debugging and fixing map bugs, the maps are static, with fixed spawn locations for things. The ghost room is the only random aspect

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  7. I am ambivalent. They're releasing things as soon as possible as opposed to big update bundles. They also seem to have a mix of small obtainable things as well as big things that will take considerable effort.
    I don't know how big their Dev Team is so the deadline thing is… Eh. Small Dev groups I give a lot more leeway because if someone is out it's a bigger hit to meeting deadlines

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  8. I'm personally happy with this. Bunch of new content to keep the game fresh and a lot of rework/polishing to keep the already existing and loved content fresh as well.

    Yeah, HS could use a rework, but I think that comes down to the players personally which one they prefer. I myself am happy with the farmhouse reworks.

    Also looking at the roadmap, I'm pretty hyped for all the new stuff, wether it's just a smaller rework (like models/animations) or the bigger ones like progression, events, ghosts, new evidence, etc.

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  9. Sadly I stopped playing phasmo after the last big update, trash tier1 equipment and super grindy just to get ok items list me. Haven't played in 7 months. But will continue to watch you an insym love phasmo content!

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