Let’s talk Phasmo on PSVR2…
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Delayed for a year and it comes out like this. Absolutely disgraceful
Damn, real bummer about the DFR especially after all the delays, that should have been an ace up the sleeve for the PSVR2 version. Hopefully they can sort it. Thanks for the impressions!
Hopefully they'll continue to work on it then, coz it's gonna be so cool when it's all ironed out.
Thanks for the review. I will wait for a patch and a sale
What a complete b*****d, might wait for a fix if there's even one coming..
I’ll take it
It’s my bday and I’m an absolute horror shill.
The wobble looks like even worse aliasing at lower resolution.
The game's launching in early access, which is an important qualifying factor when discussing the shortcomings of this port. If people react to this like it's a finished product, that's not fair on the game studio who have claimed no such thing. $20 is a low entry point for the kind of experience this offers in its current state, and hopefully people won't write this off because they've falsely been given the impression that this is the final build.
If the gameplay is up to scratch…. It’s like £17 here. I think I’ll just grab it and show support early. It’s still “early access” after all.
As someone whose had the PC version from very early on, don't be expecting too much improvement from a technical standpoint. It's early access but you can still have some level of expectation and that foviated rendering is a very poor implementation. I hope it sells well on console and they can get more people on the team to improve how the game performs
Probably get patched and reduced in price, then I'll pounce.
It’s worth noting that they may know about DFR and it’s a quick fix for them with the wobble and they could have it fixed by release or a next day patch. Anything before release is a pre release
Massive skip for me, unfortunately.
Another release that will be playable in 6 months.
Im pretty sure pc has force pickup. Like 100%. You need to look at the object and put your hand out and a little circle appears indicating that item is within reach of the force. It's not too far that it works but i could pick up items from the ground while standing and looking down. If it doesnt work then either it's not here or it's busted
don't forget that it is still in early access, i'm sure that they will look at the community feedbacks and make sure they will fix as much as possible before its full actual release
Why don't devs know, 90 Native is superior to fake 120?
I am so excited for it to come out! Thank you so much for telling me the news
Also not sure if you know this but how much does it cost?
😬😬😬😬😬
proud to have already been part of the 25% subbed, but cmon y'all, those are rookie numbers.
It’s a janky mess on pcvr as well, it always has been. Flat screen runs so much better.
I have this on PC, run it with a 4080 super + 5800X3D, and it looks like ass. It’s ridiculously blurry and the antialiasing is absolute rubbish. It is not well optimized and can easily bring my 4080 super to its knees. So I wouldn’t expect too much from the console version. I’ won’t ever play this in VR anymore. That’s how bad it is.
Yet another mediocre VR game.
As someone who hasn't really cared about this game at any point, I'm not too bothered, but I do hope it improves for those that have been looking forward to it…that said, judging by the current state of the PC version and how little seems to get done on it, I wouldn't hold my breath.
I’ll pick it up IG but honestly I expected more for a WHOLE YEAR DELAY.
surely the whole idea of this gane is co-op
So disappointing. No voice recognition and now it’s also an ugly mess. Hard pass
A menu of things to say is such a shame, calling the ghost every name under the sun was a big part of the fun 😢
Honestly this is better than I was expecting. Weird about the DFR bug, but hopefully they can put out a patch to fix it soon. I wonder if there's something about the lack of antialiasing that makes DFR more noticeable? In your footage you could see the pixels jump between colours in a way that might be less noticeable if AA smoothed the visual transition between objects. 🤔🤷♂
Still, it seems to run well enough with that disabled. Hopefully the performance holds up in multiplayer situations as well.
Damn so I can’t flirt with the ghost 😢
Another PSVR2 release another dissapointment
Thanks jammy….money is tight in 2024 anyway. I still have games to finish and pop in and out of the main ones regularly…RE VR, crossfire, gt7….still have to finish Madison also…this can't beat that i would assume.
Yeah not sure why all PSVR players were hyped for this. An average VR game at best. Will go play AAA vr in Batman.
So sick of devs pushing out half finished games
Can't wait to play this. Being early access will hoefully show improvements in time.
HELLO JAMMY as an ancient PSVR 1 user .. we have FINALLY analog stick on psvr 2 controller…BUT many game dont use it,, and i REALLLY REALLY dont like game that dont use ANALOGIC STICK ,,, some of them only offer. snap turn or continuous turn… this s VERY BAD… so please i will really apppreciate if you talk about the turning control… in every review. THANK YOU i have put a like
Such a bad looking game shouldn't need foveated rendering but as someone who has experienced the PC version of this game, I can confirm the developers are not exactly skilled at optomising their game.
At least it’s out unlike undead citadel
5:19 – Not sure about this one. But on PC version there is option to set for aim and grab items from fair distance for VR, so you dont have to crouch to grab the item. I mean its working for the equipment objects that you carry from the van.
OMG THE WOBBLING PLS SEE THIS COMMENT. When i got my psvr2 one of yhe first games was re village (had a great time) HOWEVER at random when id boot it up and 1/2 the time i did the whole screen was pulsing in and out and sort of wobbling espescially far away thinys and it made me sick