6 NEW Changes to Phasmophobia That INCREASE DIFFICULTY (Tips & Tricks)



A new Phasmophobia difficulty patch was released that increases difficulty massively. In this video I will show all 6 of them and give you tips on how to deal with them.

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43 thoughts on “6 NEW Changes to Phasmophobia That INCREASE DIFFICULTY (Tips & Tricks)”

  1. I had one cheap death in that tanglewood locker, the ghost saw me inside through some glitched hole in the locker door or the frame and pretty much bolted for the locker and opened both doors twice even though I was alone and not talking, ffs. I got heartbeat INSIDE A CLOSED LOCKER, how fun is that?

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  2. I have come, once again, for my smowtz you beautiful potato.

    Love your videos and I am looking forward to hopping into the beta with friends this week. You keep me interested in the game with all the exciting news and your personal recommendations for surviving.

    Reply
  3. Hi Psycho -Maybe someday you can play some of the 'games' my group and i play!? We have done hide and seek in the high school. One player stays in the truck while the others go and hide. They cannot move once they find a hiding spot, then the seeker goes and tries to find them. Any player who dies during the game automatically loses. LOL

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  4. The thing about the hearing footsteps from far away has been basically changed again:
    "Increased the maximum distance that you can hear the ghost footsteps from 7 to 20 meters. The volume rolloff has also been adjusted.
    "

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  5. 0:43 – Interesting how the ghost has line of sight to the player but is facing away, hence not able to home in on them anymore… Before they will raycast a line to a player regardless of distance and 'facing' direction.

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  6. My group had a broken ghost last night. It sped up much faster than the ghost in this video. It was a banshee but basically acted like a rev. I died early on and just thought I was too close to the room since I couldn't make it to the hiding spot but when it started hunting again, it sped up instantly instead of gradually when it saw one of my friends.

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  7. I was really expecting to listen to your comments about the footsteps, since No Hunting Indicators just became EXTREME. I really liked having the ability to listen when it was far away, by remaining quiet and cautious. At least it was increased to 20 meters! The first patch with 7 meters felt ridiculous. The ghost could be hunting in the same room, and you could only hear the doors being opened 🤣 PS. I can't believe how fast you did it! Amazing!

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  8. I may not play Phasmo anymore personally, but it's cool to see it still get updates and you to keep testing for hard data. Really like how the ghost is now able to hear you in more contexts – for a while after you found out they were deaf 90% of the time, it seemed a lot of the fear of the unknown disappeared from the game for me. Now you still have a reason to take it seriously 🙂

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  9. I really don't like the patches. Making it harder doesn't mean that you are giving us innovations. That is the same shit in a diffirent color. Developer didn't give us even new ghost models. We need new ghost types, new models of hunters and ghosts, New small maps, new tools and most importantly new game modes like sometimes ghost could be friendly or neutral or sometimes mission could be false alarm and we could pick ''there is no ghost'' choice but developer always making the game hard to play and he is counting it as improvement. Lastly, making the hunts harder doesn't make the game scarier. It is just force to us to play faster so we don't have a hunt 'cause there is slightly chance to run away so it makes the game boring.

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  10. Glad they made this change because this game was extremely dull before. I mean….you are brisk walking faster than majority of the ghosts in majority of the matches. I wouldn't even mind having the ability to have a short sprint option that causes some sort of exhaustion that makes you walk X% slower than normal for X amount of time only because the walking around 100% of the time just feels…meh lol

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