Phasmophobia: Ghost Tier List (Most Dangerous to Least Dangerous)



0:28 Revenant
1:18 demon
2:04 Yurei and Phantom
2:53 Banshee
3:31 Jinn
4:12 Mare
4:42 Shade
5:34 Wraith
6:43 Oni and Poltergeist
7:32 Spirit

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37 thoughts on “Phasmophobia: Ghost Tier List (Most Dangerous to Least Dangerous)”

  1. I would personally put the Banshee in A tier. It will seek out a target even if they're not near the ghost room. Also being able to hunt with high sanity means it could catch players if they haven't found the room yet.

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  2. Yurei for me is C or B tier. The sanity drain only applies when you are within 10 meters of the ghost after it manifests (hunts included). For a regular ghost its 0.2% sanity lost per second of manifestation while the yurei is 0.4% per second. There is no difference between a yurei and any other ghost while just standing in the dark. So unless its manifesting a lot… meh. As for the Phantom, I don't know much about its power as I have not tested it yet.

    Banshee is an oddball. I would move up to A or down to D depending on what it does. If it starts a hunt when you're like 80+ sanity it gives itself away really quick so that's like a D tier move. However if it uses its power it can start a hunt from almost anywhere in the map so it can corner you unless you know it's in the ghost room… so A (or maybe S) tier move if it does that. With that in mind though using its power seems to be rather rare so most of the time its like any other ghost hunt so most of the time its a non factor. Also I would say banshee's rating changes depending on solo vs group play (lower tier in group play).

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  3. Don't underestimate the wraith 😀
    Usually when i play with my friends the ghost spawns in his ghost room when starting a hunt, so you're pretty safe if you have a good escape route from where you are, as long as its not a revenant. However, the wraith did often spawn completely somewhere else. I think its because the ability to walk through walls but idk. Yesterday i was pretty much far away from the ghost room and i thought i was safe, when suddenly the ghost spawned in front of my eyes and started to hunt. I still survived but it was very close. I had this more often now and it was always the wraith which likes to start hunts from other locations than the ghost room 😀

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  4. personally i would've put oni higher on the list, but that's mostly because i've been traumatized by it.
    i remember having an oni in ridgeview be in the three rooms next to the living room, and at one point it just chose to start a hunt in a bathroom upstairs, and as i expected it to be downstairs i almost ran into it, but for whatever reason it just went right into a room and killed my friend in a closet (even after looking directly at me.)
    i've also been hunted by one at 100% sanity, after which it went straight to where i was hiding.
    this could be behavior that all ghosts have, but it's only happened with the oni for me.
    also is it possible that wraiths can fall through the floor somehow? i often find that a wraith spawns upstairs and when i run downstairs i literally just scream because it somehow got down there. this only really happens with the wraith, at least in my experience.
    it actually makes it scarier when the ghosts can be unpredictable like this tbh.

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  5. I tend to rate Banshees right beneath Revenants simply due to how absolutely psychotic many of them are. Getting hunted when you've only been inside for 20 seconds and have no idea where the ghost even is is pretty nasty.

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  6. I never knew jinn could teleport. I was killed once when it started hunting and I was far from its spawning point. I wondered how. This video explained it. Thanks, Craigslist ghost hunter

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  7. After watching videos of people who have tested myths and went through the game code, there’s a few things I want to mention:

    Phantoms and Yureis sanity drains are exactly the same: instead of dropping .2% a second when visible or nearby when hunting, they drop .4%. The reason it may seem it drops sharply is because if you get close to it and it hisses and disappears, it’s a ghost event that drops 10-20% sanity.

    To clarify on what the salt does to a wraith: it basically permanently increases the chances of activity. Not hunts, activity.

    To clarify what smudge sticks do: they will stop a ghost from entering a hunt mode for 90 seconds, 180 if spirit. They will cause the ghost to wander for a little if you light one and keep it in your hand during a hunt. They will stop the Yurei from wandering as much, and they will increase chances of activity temporarily.

    Remember that it’s early game, so many of these are subject to change, or are just not implemented yet. Perhaps the Wraith will be able to see through doors in a later patch.

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  8. For me I would put Wraith at A or B. The only ones I ever get hunted by are Wraiths and revenants. I once had a Wraith start a hunting phase and figured i was safe since i was so far from the ghost room. Turns out, they can spawn a few feet from a player. Didn't see that one coming. It doesn't help that I can't loop them due to the ability to go through furniture and hiding is a pain too since they can see through doors

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  9. I respect your list as an opinion, and have a few opinions of my own:
    -1) The threat level of Revenants are vastly overstated.
    Mathematical fact: The amount of space a ghost can potentially check during its hunt is: Speed X Hunting Time.
    This means: Without a target in sight, Revenants have the LOWEST odds of their hunt being successful of any ghost.
    "You can't kite or loop them!"
    Unless you rely mainly on looping instead of breaking contact, Revenants are the least dangerous ghosts there are. The overwhelming majority of environments in Phasmophobia are close-in and offer many ways to break line of sight. Barring ultra-rare unlucky situations like "Revenant in the high school gym", the five second grace period when a hunt starts should give you ample time to at least figure out where the ghost is coming from and to get to cover.
    Just breaking line of sight and closing a door is often enough to thwart a Revenant.

    -2) IMO, Banshees are currently the most dangerous ghost in the game (in the current Beta). Their power doesn't care about sanity at all, and they can potentially strike at their target from anywhere without warning.

    I don't really follow the reasoning of "If you know it's a banshee then…"
    If you know the ghost type, then you've won, or damn near won because that's kinda the goal of the game.
    Unless you're doing optional objectives or you're exfiltrating after getting your last evidence to confirm the ghost type, knowing what a ghost is is never a logical argument for danger or difficulty in Phasmophobia.

    -3) Demons, Mares and Jinns are the only other ghosts that I consider more dangerous than normal (besides the aforementioned Banshee). Demons and Mares are fairly obvious; they essentially start you at -15 and -10 sanity respectively and thus can catch you off guard. Jinns and Mares however, routinely mess with the power as part of their core behavior and a tripped breaker will cause far more sanity loss on average than any other ghost events/activity. (Jinns can bomb your sanity while moving about, but this is so rare that I don't really take it into consideration; it's their fondness for turning on lights that's the real issue)

    -4) Every other ghost is pretty much equally harmless or so close to each other that the differences are insignificant.
    Shades and their shyness can be overcome by the all-mighty thermometer.

    Phantoms and Yurei technically drain more sanity (technically, also Poltergeists) due to their powers, but since sanity-draining ghost events comprise such a tiny part of ghost activity, it matters very little. One tripped breaker will often result in far more sanity loss than the 2-4% you lose staring at a manifested ghost.

    -5) The journal entries on ghosts and their powers mostly refer back to mechanics from September and is in dire need of an update (or the ghosts are).
    The biggest example is the Wraith. Back in Sept-Oct, Wraiths could in fact pass through walls AND floors. My very first death was due to a Wraith on Bleasdale who had been seen upstairs on camera by my friend disappearing into the bathroom. A few seconds later, it came through the kitchen wall into the study on the first floor where I was hiding, and killed me.

    I had been watching the only door leading in and out of the room that whole time and the wraith never came through it.
    Since the Halloween update, I haven't seen Wraiths do anything like that. (though I have found cold spots on walls where freezing temp ghosts seem to pass through)

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  10. I would rank:
    S- Revenant; for obvious reasons.
    A- Banshee, Wraith. Just cause I always get killed by banshees due to it hunting quicker and wraith cause I tend to worry about them during a hunt since they can go through walls and doors and I've gotten killed from them before.
    B- Phantom, Yurei, Jinn. Usually find phantoms and yurei more easier to find in my playthroughs and cause i know they drain your sanity its easier to manage. jinns cause of the lights using as power source and just knowing that it's a possibility i try to not have as many lights on or turn the breaker off.
    C- Demon, Mare. I don't see these as a bigger threat but I don't find them the weakest.
    D- Oni, Spirit, Poltergeist, Shade. All of these I find to be the weakest especially oni and poltergeist cause they're more easier since they're active. Shade and Spirit I rarely get in my playthroughs but when I do, I usually don't have a problem with them as far as danger. The only thing about the shade is when I play with my husband, brother and my brother's friend that it sucks since they're shy.

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  11. I've found the salt to be fairly useful in a few games with Wraiths. It can help spur on Ghost Events while also acting as an extra Crucifix/smudge stick by delaying a hunt.

    I agree with most of the tier list for sure, particularly the Revenant. The Shade is such a weird one for me — B or C is appropriate IMO — because I only ever play with a team, making it occasionally troublesome to find its room and evidence. I've also come to learn that the journal's declaration that it won't attack if more than one person is present is absolute nonsense. I've seen teammates get ganked in the immediate presence of three others before.

    Spirit would rank higher on my personal list. I don't know why, but for whatever reason whenever I play with a Spirit, they seem to ramp up like crazy and get super-aggressive towards the end of the game. No idea what it is. They'll be relatively passive until they hit some threshold (I'm assuming it's sanity, but it seems far more pronounced than with other ghosts), at which point they're all over my team and I in a way that would put even some Demons to shame.

    I'm tempted to say Oni deserves a tier of its own at the bottom my list. I don't know that I've ever had an Oni that truly scared me. Every one I've ever had seemed to be an absolute pussycat more intent on talking trash on the Spirit Box and throwing things around the Ghost Room rather than trying to, you know… murder me.

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  12. I just discovered Psycho (the YTer) who recently made a tier list like this- different picks. Both of you rated Banshee lower than I would. That's my most feared because the hunt itself is what's scary. Sure, you can loop, but only if you're in a position to do so. And like you said- people panic regardless… like me… And if you go down to the basement or garage to turn the breaker on and a hunt unexpectedly starts, you may not have a hiding place or way out. Banshees are the most likely to hunt any time, so when I'm first entering the house, my only fear is that it's a Banshee. The Revenant by contrast always follows the 50% sanity rule, so you just have to watch your sanity and it'll never show up. Easy peasy. I mean, I'm a chicken who uses Sanity Pills TM, so… Banshee's the only wild card hunter. That said, I've never had a Banshee hunt like that. Maybe just been lucky…

    At level 180+ I've been killed only twice (I use pills after all haha), once by Spirit, once by Yurei. The ghost type was irrelevant. Like you said about that Demon, they "sometimes go through doors." From my experience I believe that only happens if it comes for you when you're already hiding when the hunt begins. That's what I was doing in both cases. It will only go through a door if it has a pre-determined pathing to the location past the door- even into a closet- and I doubt there's any way that pathing gets established except as a pathing command on hunt start like a "sic em" command to go straight to where the targeted player is regardless of doors. I'm probably wrong, but since nearly all the time the ghost will completely forget about you simply by losing sight of you- as you described about slamming the door in a Wraith's face- there has to be a special mechanism being implemented to get the ghost to go through the door. Otherwise it stays in the halls. This is why when I later intentionally waited in the hall outside the room I previously had gotten killed in, waited for the hunt, and THEN went into the room, it didn't come in. It was pathing to the hallway position I was in at hunt start, not the room I then ran into. It's also possible that it will randomly select some room behind a door to path to- again at hunt start- and that by coincidence that's where you went to hide, but I think the mechanism is that simple.

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  13. revenant : dangerous as hell when not noticed. same with jinn and mare. hence i hunt down revenant asap. as well as try to rule out the jinn/mare combo.
    jinn and oni killed me most. jinn is top tier killer for me and friends. to my friends its demons. cuz friends struggle to much hauling ass.
    banshee wraith polter for us are laughable. altho jinn and polter can be nasty to sanity.

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  14. spirit is indeed a fucking joke. smudge his area. and count the time if u can. or cheat a bit with a timer. but if it didnt do stuff for 1.30 or more spirit.
    kinda same with oni. walk in box. throw a book. lots of activity? its oni.
    demon as well really easy. it hunts a shit load? ez pz.
    revenant and mare. keep lights off. hear it dashing? time to test 1 item and ez game.
    dont get me started on jinn and polter. these guys suck yes. but can be dangerous in a big map tho. jinn: HEY me: o look my sanity. hey jinn. jinn: ah shit. same polter. he throws shit sanity drops? ez

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  15. My opinion
    S revenant it’s so fast
    A wraith banshee wraith can travel through walls banshee gets scary on solo

    B mare jinn demon phantom mare is kinda scary if it’s dark jinn kinda act like a revenant but slows down up a few meter demon chases you a lot phantom can sneak up on you
    C shade will be ageressive on solo but it’s easy to outrun shade if your in group oni it acts a Same as shade
    D spirit can outclass it with smudge stick
    Takes 3 min to attack poltergeist it has not many good strength you can outclass it if your on a empty room

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