They Just Announced the FULL RELEASE of Phasmophobia – MASSIVE New Update Preview



Welcome back to Phasmophobia! The developers just did their biggest development preview yet! They announced all their plans for 2024 and beyond INCLUDING the full release for the game. There are no exact dates for these updates yet EXCEPT for the first update which will be in a WEEK. What are you looking forward to the most? Let me know!

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40 thoughts on “They Just Announced the FULL RELEASE of Phasmophobia – MASSIVE New Update Preview”

  1. What I think would work well for video evidence is having a headcam which is always recording, but you need to trigger it to save the recording; just like a dash cam.
    So as long as you were looking at the interaction, you can press the button to save it and that will count as evidence.

    Reply
  2. Skipped a paragraph that said Grafton is changing to be more abandoned/dilapidated. So ceiling falling apart, windows broken, etc. That will make playing the two farm houses feel like totally different maps.
    Also, I have the impression that the attic is still open, just each side has different themes, instead of one giant storage area. The concept art doesn't indicate a wall.. though I expect "stuff" will delineate the areas about as much.

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  3. also for the lighting i def hope its gonna be better cause in vr just so i can see where im going i turn up my brightness but i can no longer see my journal when i do so i have to keep it down a bit

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  4. can they please add an "old version" button for the reworked maps? as cool as it sounds, taking us something away for ever just annoys me more than the happyness of the new stuff. i would love to play the old asylum again. sounds stupid, but i played more games on old asylum than sunnymeadows. last year i played maybe 3 or 4 real games on it, while i allways played a round asylum with a friend when we played once a week.

    also a new idea for a new item: a bait. when using it during a hunt, if the ghost is maybe 50 meters arround you, you can active the bait in your hand/placed on the ground and the ghost will run to that bait instantly, except the ghost has l.o.s. to a player.
    tier 1: duration 5 seconds, radius 20 meters
    tier 2: duration 10 seconds, radius 25 meters
    tier 3: duration 10 seconds, radius 25 meters, bonus effect: the ghost will run to this bait, even while chasing a player.
    duration means how long the bait has its effect, for example: if the ghost enters the radius after 3 seconds, the ghost will still get effected. the ghost will run to the bait 1: when its activ or 2: last place where it was activ

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  5. When 1.0 comes out, there better be either a restaurant map, a hospital (with a morgue), sewers, hotel, a supermarket, or a mansion.

    And maybe the backrooms cuz why not

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  6. Yo Zec! Love the environmental story telling that’s being added to the game! With rooms with such care we will get a better feel.
    With also making locations feel more lived in it will help the horror of this is someone’s place of living. Even with sunny medows changes we were already seeing this so I’m excited!

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  7. I really want a ghost event for horror 2.0 to be the shadow version of the ghost (cannot be a shade if this happens) it stands in the middle of a hallway when someone looks at them it waits for 3 seconds before fast crawling towards them and jump scaring you

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