Are Ghosts More Aggressive on the New Update? – Phasmophobia [LVL 5290]



Welcome back to Phasmophobia! Today we search for the most aggressive ghosts in Phasmophobia! It feels like the ghosts are a lot crazier on the latest update so I decided to do some runs to find out! Let me know what other things you’d like to see me do in Phasmophobia and what other games you’d like to see! Much love and see you during the streams 😀

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NOTE: This video was recorded on Phasmophobia update v0.3.0.2

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47 thoughts on “Are Ghosts More Aggressive on the New Update? – Phasmophobia [LVL 5290]”

  1. They stealth nerfed Willow hiding spots, you also can't get behind the couch in the master bedroom, pretty much made playing the map pointless to me, the chances of dying cheaply while hiding have greatly increased, the ghosts have more waypoints they can randomly choose to check behind common good hiding places.

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  2. I played almost 10 or 15 games with friends yesterday, almost all of them took half an hour or more. Maybe 2 of them I can remember clearly were not hallway ghosts or ghosts that had a room but spent the whole game wandering the house like a hallway ghost.
    We know how to deal with this by now but despite the truck giving off "Legendary Bleasdale Hallway Jinn" readings even with no one in the house and our sound sensors all going crazy (we quickly decided that was easier to locate the ghost), if you walked in the house there was absolutely nothing going on in those areas.

    Also despite being in hunting range for a long time in almost every match and them all being almost half an hour long we only got hunted in the last two games. If anything the ghosts have been incredibly inactive and boring and unwilling to give any evidence or even hunt players.

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  3. Kind of an old story from back when I first started playing phasmophobia. It was my first game ever, and the other people told me that I had to go into the house first. Rite of passage thing. The instant I walk through the door it closes and locks behind me as the ghost hunts. Figured out it was a demon pretty quick after that.

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  4. Im starting to be happy because in almost all of my recent games since the update, im running into people that used to play 1 year ago and has recently started again because the update. So im starting to think the games about to blow up again like it did a year ago

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  5. Not sure if this was mentioned before but wouldn't it be cool if there was an update they added where you could encounter 2 types of ghosts on the big locations. Maybe even the chance of encountering 2 revenants on the same playthrough.

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  6. Will you do a run with only using the video cam as a flashlight? seems a fun challenge to not use a flashlight. And maybe do variation of other challenges in combination with it.

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  7. They might be more aggressive, we got like 17 hunts playing yesterday
    Then again, 3 of us were at 0 sanity on Asylum…
    Two of us made it out that night
    Don't f**k with creepy crawling pajama phantoms

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  8. the other night my friends and I got a poltergeist in the highschool that hunted about as often as a demon normally would. It took a while to find her room (I've started swearing by the paramic after watching your vids, it helped point us in the right direction lmao) and almost as soon as we found it, she killed 3 of us within the span of like 4 minutes. Didn't throw a single item the entire time.

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  9. I once tried to find an item I accidentally dropped while the EMF was screeching and the ghost hissed in my ears like four times in a row, one after another, and with all of that noise happening at once, that was the first time I got spooked in a loooong while lol.

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  10. Hmmm, idk about more aggro ghosts, but at least my ghost events have been scarier. Better timings and overall scarier (walking towards me etc). Though I wish exhausted didn't make sounds/you could turn it off.

    What happens if you push a beachball under water? 😂😂😂

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  11. Sadly I haven’t really had any super active ghosts, but I have gotten some nightmarish roaming ghosts.

    Locker room revenant that made us think it was a gym ghost due to its roaming. (Highschool)

    Boys bedroom demon that touched every door in the house and turned the car on multiple times (Tanglewood)

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  12. The ghosts definitely seem more active, which makes some sense since they made footsteps only heard through the paramic. I've also noticed (maybe I just never noticed before) but the ghost room spawns seem a little weird. On certain maps the ghost will spawn in a room adjacent to the actual ghost room (proof of ghost room due to orbs and ouija board answers so take that as you will) For instance, on Grafton the ghost room would be the upstairs bathroom, but the ghost would consistently spawn in the storage room where the breaker will spawn. Or on Tanglewood(?) the ghost room would be the nursery but it would spawn in the master bedroom, also on tanglewood the basement ghost would spawn in the dining room area above it. Of course these aren't the only maps that it happens, but I've noticed it happens on maps that have rooms that share a wall. Not sure if this happened before and I never noticed until the update, or it's an intended feature or a bug. Regardless, it's led to many deaths and failed crucifix objectives lol. If anyone could confirm this or tell me it happened before it'd be nice because I swear im going crazy.

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  13. Ghost not only feel more active for me lately, but seem to roam at a much greater frequency. Additionally, when they roam, boy do they roam. For someone who's not as good at this game as many, it makes it tougher to deal with, but to that end, it adds a much greater challenge and thus is more fun for me. Whether or not these are truly changes that were made, it's led to a much better experience since update. The game feels fresh and new to me and those that I play with, and I'm very grateful to the devs for the work they have done and continue to do.

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