Can the Developers Beat Their NEW Insanity Difficulty? – Phasmophobia



Welcome back to Phasmophobia! In this video we play on the new OFFICIAL difficulty for Phasmophobia that is coming very soon: Insanity Difficulty. And we are going to play it together with two of the developers! Let’s see if they can beat the new difficulty! ENJOY!

Check out CJ, Lavender, and Dracaye:
CJ: https://www.twitch.tv/cjdxn
Lavender: https://www.twitch.tv/eblavender
Dracaye: https://www.twitch.tv/dracayee

I stream every day on https://www.twitch.tv/insym
Twitter: https://twitter.com/InsymTtv
Discord: https://discord.gg/insym
Livestream VODS: https://www.youtube.com/c/InsymVODS
Clips: https://www.youtube.com/c/InsymClipss
Suggest Games for me to Play Here: https://docs.google.com/forms/d/e/1FAIpQLScnze199-r7Qb6H79DRb3HCjI0dcRk94NVbUemC1mbyH2pUxA/viewform

This is what the new insanity mode looks like:
Custom Difficulty:
Player:
Starting Sanity: 75
Sanity Pill Restoration: 20
Sanity Drain Speed: 2
Sprinting: On
Player Speed: 100
Flashlights: On
Lose Items on Death: On

Ghost:
Ghost Speed: 100
Roaming Frequency: High
Changing Favorite Room: High
Interaction Amount: Low
Event Frequency: High
Friendly Ghost: Off
Grace Period: 2
Hunt Duration: High
Kills Extend Hunts: High
Evidence Given: 1
Fingerprint Chance: 100
Fingerprint Duration: 60

Contract:
Setup Time: 0
Weather: Random
Doors Starting Open: High
Number of Hiding Places: Low
Sanity Monitor: Off
Activity Monitor: Off
Fuse Box at Start of Contract: Off
Fuse Box Visible on Map: Off
Cursed Possessions: None

NOTE: This video was recorded on Phasmophobia update v0.8

source

50 thoughts on “Can the Developers Beat Their NEW Insanity Difficulty? – Phasmophobia”

  1. An interesting mode in phasmo would be for example 2 groups or players going into sunny meadows at the same time but both groups are getting individual evidence for their own ghosts and their own sanity levels will trigger the ghost hunts, and the 2 simultaneous ghosts work based on their hunters, but will hunt everyone in the vicinity and at later points the 2 ghosts can hunt simultaneously. So it would be a race to find out your ghost and not get killed by the other ghost while it might throw a wrench in the machine if the hunters dont know other partys sanity and if the hunting ghost is necessarily theirs or the others.

    Reply
  2. INSYM, I hope you read this because I’m desperate.

    I hope you play this game called “Tsugunohi”. It’s a Japanese horror game available on steam, and it has like 4~5 of them (each lasting like 20 minutes.)
    It’s a game where the main character just walks straight to their destination, but every day the people around her and the atmosphere gets more cursed and disturbing.

    It scared the life out of me when I first played it, and I hope you would check it out!!

    Reply
  3. hey insym! have you tried the new multi-entity and house on Ghost Exorcism yet? its a blast and challenge lol. nothing like a demon and fallen at the same time, can't wait for a video of you playing it

    Reply
  4. Just in case they said the idea about locking away the defining features of ghosts until the first special ability was used seriously, it's a very bad approach. First and foremost every game is about having fun and the most fun part (even the selling point of the game) is exactly that. If you want each round to be longer than the already okay length the average player spends on them, you need to be more creative about it. Many fascinating abilities they added to the game are already impossible to ever see, which is very sad. Spending 20 mins investigating instead of the initial 40-60 mins (when I'm a noob still) is my personal achievement for learning the game after several hundreds, if not thousands, of rounds I completed, and it's a fulfilling experience. The game has lots of replayability in this form, so don't destroy it like that. Ideas like that, if implemented, are going to kill the game.

    Reply
  5. When are the levels getting reset, and is money also getting reset? Or where can I find information about this? I have looked but I can't find much about the reset..

    Reply
  6. a fun mechanic would probably a ghost camera. have something like a Polaroid camera you can toss into an area that you suspect the ghost room is, and if it's close enough to the room the ghost will take a picture of something in/near the ghost room. Jinn wouldn't be able to take a picture. not really sure how viable it would be, but it popped into my head while y'all were talkin about random challenge or whatever stuffies.

    Reply
  7. at 16:53 a comment was made about the polter sniff line but yet, i didnt notice the fact that lavender died with his face splat on some "white substance" (salt), i was really hoping for it but congrats on being mature enough to not recognize it (genuine applaud)

    Reply
  8. They should add extra ghost's in random maps like Easter eggs with extra ghost to earn extra money. Like having to light 2 candles with an ouija bored in a bathroom an you have to have bored on in bathroom by mirror so summon bloody Mary. Or something to do with candy man. Or even toby I think name was from paranormal activity. Allowing for an extra ghost to be used for more eveidens n money an more scares m

    Reply

Leave a Comment