Can THE GHOSTS in Phasmophobia REALLY HEAR YOU During Hunts?



Here is what ghosts do during the hunt in Phasmophobia when they hear your voice…

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44 thoughts on “Can THE GHOSTS in Phasmophobia REALLY HEAR YOU During Hunts?”

  1. the ghost will hunt and chase you if you broke line of sight of the ghost it will be confused and chase another team member thats in the ghost line of sight ,and thats my theory what. do you think?

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  2. The locker door can only block line of sight in FRONT of the door where the flat panel is… But not the sides. Hence when the ghost is at the side of the locker, it actually can get a 'line of sight' to the edges on the side of the door, probably because the locker isn't 100% closed and the player is 100% surrounded by the locker interior.
    This also explains why in the earlier ghosts where players hides in closet, the ghost seems to make a 'nosedive' towards the closet only to forget and walk by it.

    Because it's line of sight was parallel to the side edge of the door until it pathfind to the front, only to lose line of sight and chose a random location to go to.

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  3. Yea the left locker in the garage is bugged so hard. Ghosts always killed me there, when they had no chance of finding me, because I was like 2 rooms away from them when I entered the locker and closed it's door.

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  4. I was on the highschool once with a friend of mine and my friend was getting chased down one of the hallways and I was on the other end. I believe I called the ghost a "slutty bitch whore" and without los being broken it chased me for the remainder of the hunt

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  5. Just a heads up, all lockers are pretty crap at line of sight – if you're looking forwards. Stand sideways in a locker and stand up straight to prevent any issues. Standing facing forwards/backwards or leaning can poke your head through, and in those seconds where the ghost briefly registers you before changing pathing, it can grab you through the door.

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  6. At the end, the issue isn't the lockers, the issue is when his head pokes out. The ghost tracks you by line of sight to your character model's head (not camera) specifically. Even if it's clipped through a wall, and if it's at the right angle, it counts as "seeing" you. I've died while outside and through walls (not vs wraith) because of that.

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  7. Actually, lockers works. That "speed" happend because he was looking down, and part of your body get out, you should always try to look to the door and no the floor. The same thing happends if the ghost start a hunt, you're outside of the building and he/she is able to kill you if you get close to a wall and look down.

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  8. I just did my own experiment after watching this video and found your results to be completely incorrect. I played on a four player asylum map with a phantom, and used the soundpad program from steam to play very loud music while hiding in closed rooms when hunts would start. I played Brain Power, You Say Run, and Rooftop Run (loud, pitchy meme songs). At every single hunt, the ghost would immediately make a direct route straight to my location and begin stomping around outside the door to my hiding place if he failed to make line of sight with any other players. Other players even started to leave their routes to watch the ghost walk towards the noise. Ghosts absolutely do hear sounds, they just can’t open doors or see through them so they wander around the area like stray cats. If your friend made that kind of noise in an open room, that ghost would’ve killed him immediately.

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  9. I’m pretty sure the reason the ghost was detecting him was because his head was sticking out of the locker. In one of your earlier videos you said that the ghost check for line of sight with your heads and if you look down you lean forward and expose your head through the door.

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  10. One time I was playing, I was on Ridgeview or Tanglewood. I was going towards the garage, and I see a ghost pop up behind the table, when I was walking to the garage. I started sprinting. I was also very knew to the game, and knew it was a Yurei because it said "returned to the physical world" or something like that.

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  11. I remember once during a hunt I asked it a question into the spirit box because I wanted to see if I could get a response, the ghost was on someone else, then proofed over to me, gurgled in my ear and played peekaboo… Still didn't even get a response tho. But nice to know this now tho. I'm sure those kids who got tired of cod will be chatting away during a hunt haha

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  12. i hid in a locker in garage in one of the normal houses with a wraith and i started to talk to my chat in the locker, ghost 180'ed and ran to me and walked thru the locker while i was talking and merced me 🙁

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  13. Ghosts sadly dont hunt on sound, but they will.

    ghosts first spawn in with a predetermined path which they travel each hunt. for example, then start a hunt and go to the bedroom, then to a bathroom, then to a hallway, then to its ghost room. it will almost always follow this exact path. you just gotta know how to stay out of that path and you're safe.
    the ghost only hunts on Line of sight to the players head. nothing else.
    which I kinda dislike, seeing as ghosts are essentially not a threat at all.
    but soon their AI will go through big updates to make them challenging. cant wait, because im level 200 now and I have died only once because of my friends haha

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