Dev Team Update, New UI, Asylum Rework – Phasmophobia Dev Preview #2



Twitch: https://www.twitch.tv/nuzzgard

My IRL Asylum Ghost Hunt: https://youtu.be/c11a1IxkFqs

Welcome to the Dev Preview #2 for Phasmophobia. In this preview we will cover an exciting Kinetic Games Update, UI Previews, Sunny Meadows teasers & more!

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7 thoughts on “Dev Team Update, New UI, Asylum Rework – Phasmophobia Dev Preview #2”

  1. We really need more smaller maps. The house maps are generally the best. The big maps just are not fun to play, because there's rarely any reason to actually explore the map. What we really need is more incentives – more objectives like e.g. "Recover information on missing ghost hunters". Something like this could run through each of the maps, learn more about the homeowners, previous hunters etc, have some kind of storyline that runs through it, so there is a reason to actually explore bigger maps.

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  2. these updates will be Lit i hope that the focus on multiplayer wont take away from single player .like if you get less rewards if u play by you're self . I hope that doesn't happen. i love playing solo so that will ruin the experience for me . I agree that money needs rework or how much get anyway im a new player still its hard AF so .

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  3. Hopefully when they add the reporting system people with high levels don't start getting banned left and right (I'm of course referring to people who got those levels legitimately and have the play time to back it up). Because I could see something like that happening which would kinda suck

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