GHOST HUNTERS in PHASMOPHOBIA with Sukhchain | Live Multiplayer Gameplay



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31 thoughts on “GHOST HUNTERS in PHASMOPHOBIA with Sukhchain | Live Multiplayer Gameplay”

  1. Phasmophobia Ghost Hidden Abilities Cheat Sheet

    Spirit

    When you smudge a spirit, it prevents it from hunting for 180 seconds (3 minutes) instead of the usual 90 seconds for most ghosts, 60 seconds for Demon

    Wraith

    Wraith will never step in a salt pile or leave UV footsteps

    They can teleport to a player outside of a hunt which will give a EMF 2 reading

    Phantom

    Has a much longer blink during hunts, making it seem almost invisible

    Will immediately disappear when you take a picture during a ghost event and you will continue to hear the ghost event audio

    Will not appear in the picture when you take a ghost picture

    Also able to wander to a targeted player (not to be mistaken with the Wraith teleport)

    Poltergeist

    More likely to throw items, decreases player sanity by 2% for every item thrown

    During hunts, it has a 100% chance to thrown an object nearby every .5 seconds compared to 50% for other ghosts

    Can do an “explosion” of items

    Create a pile of items in the ghost room, and it will explode the items

    Banshee

    Hunts based off the target’s sanity: 50% sanity

    Targets only one player as long as they’re alive and inside the house

    If the target leaves the house, the banshee will hunt normally

    When the target dies, the banshee will select a new target

    Will ignore all non-targets during a hunt

    Increased chance for singing ghost events

    Has a unique parabolic microphone sound: sounds like a scream

    Will follow target around

    Jinn

    When the breaker is on and the Jinn get’s line of site with a player, it will get faster (not as fast as a revenant and not as slow as a Revenant without LOS)

    When it gets within 3m of a player, it will slow down to normal ghost speed

    Has the ability to zap 25% sanity when near a player and the breaker is on: will give an emf reading at the breaker when this ability is performed

    Unable to turn off the breaker (if the Jinn happens to turn on a light which causes the breaker to trip, it could still be a Jinn)

    Turn off the breaker to disable all abilities

    Mare

    Can hunt at 60% sanity when the lights are off, 40% sanity when the lights are on

    Unable to turn on a light

    Higher chance of performing a light breaking event

    Wanders more if lights are on in its room

    Has a chance of immediately switching a light off that has been turned on

    Mare test consists of turning on a light in its room and seeing if it immediately turns it off

    Don’t spam the light on and off, this won’t work

    Revenant

    Will be very slow when player location is unknown (1m/s)

    When it sees a player, it will immediately speed up to 3m/s

    After reaching the players last known location, it will gradually slow back down if it doesn’t see the player

    Best tell for a revenant: slow steps when it does not see a player, and instantly fast speeds when it does see a player

    Shade

    Very shy and boring ghost

    Will often show up in shadow form during ghost events or do more airball ghost events

    Ghost event chance increases the lower the average sanity

    Will not throw objects if you are in the same room as it

    Will not hunt if there is a player nearby

    To test for a shade, sit in the ghost room with a crucifix, if your sanity is low enough for the ghost to hunt and it’s not hunting or using a crucifix, probably a shade

    Demon

    Very aggressive ghost hunt wise

    Can hunt at 70% naturally with a rare chance to hunt at any sanity

    Minimum cooldown between hunts is 20 seconds (other ghosts is 25 seconds)

    Smudging a demon will prevent it from hunting for 60 seconds (compared to 90 seconds for most ghosts and 180 seconds for spirit)

    Crucifix will prevent a hunt for a demon with an increased range of 5m (instead of 3m for other ghosts)

    Yurei

    Has the ability to zap 15% sanity if a player is nearby

    When it uses it ability, it will also fully close a door in its room

    When smudged, the yurei will be trapped in its room for a period of time

    Oni

    Unable to do the “ghost mist” or “air ball” ghost event

    Much more visible during a hunt, meaning it blinks a lot less than other ghosts

    Has a higher chance of showing its full form during ghost events (instead of being a shadow or transparent)

    Will drain double the sanity when a ghost event hits you

    Yokai

    Has a chance to hunt at 80% when players nearby are talking (otherwise hunts at 50% sanity)

    During a hunt, unable to detect your voice or equipment further than 2.5m away

    You can get much loser to a yokai with a music box before the box will break

    Ghost activity is increased when talking near a Yokai

    To test for a yokai, hide in a room nearby with equipment on and yell at it during a hunt: if you’re close enough and the ghost doesn’t find you, probably a yokai

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  2. Hantu

    Lower the temps, the quicker a hantu will be

    15C+ = 1.4m/s

    12C = 1.75

    9C = 2.1

    6C = 2.3

    3C = 2.5

    0C (freezing) = 2.7

    Does not gradually speed up with line of sight

    Has an increased chance to turn off the breaker

    Will produce freezing breath during a hunt in any room if the breaker is off

    Will always have freezing temps on Nightmare mode

    Goryo

    Goryo dots can only be seen through the video camera

    Will also not show dots if you’re in the same room as it

    To check for a goryo, make sure no players are in its room and look for dots through the video camera

    Dots is forced evidence on Nightmare mode

    If you see dots without the use of a video camera, you can rule out goryo

    Will not leave its room as often as other ghosts and will not change its favorite room

    Myling

    Little sneaky ninja assassin

    Can only be heard during a hunt at a range of 12 meters or less (which includes footsteps AND vocal hunt noises)

    All other ghosts can be heard up to 20 meters away

    Myling will also respond more on the parabolic microphone

    To test for a myling, hide with your flashlight or put dots on the floor, if you only hear footsteps during a hunt right when your equipment starts flickering, its likely a Myling

    Onryo

    Unable to hunt within 4m of a flame

    If it blows out 3 flames and there are no other flames nearby to prevent it from hunting, it will trigger a hunt at any sanity

    To test for an onryo, put candles and crucifixes in its room

    If the ghost uses a crucifix without blowing out the candle, rule out onryo

    If it only uses a crucifix after blowing out all the candles with a 4m range, it’s likely an onryo

    May also wander away from the candles and initiate a hunt

    Twins

    Able to interact with multiple objects at the same time in different rooms

    Over the course of multiple hunts, you may hear different speeds

    Twins has the chance during a hunt to send out either a slightly faster ghost (110%) or a slightly slower ghost (90%)

    Will only send out one ghost during a hunt

    May also hunt from a different location from the ghost room if it’s sending out its “decoy” twin

    Raiju

    Faster around electronics that are turned on: 50% speed without electronics, 65% speed with electronics

    Must be within 6m of equipment on small maps, 8m on medium maps, and 10m on large maps

    Headcams are the only equipment that does not effect a Raiju

    When hunting, electronics will malfunction at 15m for a Raji as opposed to 10m for other ghosts

    May be easy to confuse a Raiju with a Myling because of the above fact, so make sure to pay attention to its speed near powered electronics

    Obake

    The only ghost that can leave a 6 fingered fingerprint

    Fingerprints are forced evidence on Nightmare

    Has a 25% to not leave fingerprints

    Also able to cut the duration of fingerprints in half if it uses its ability

    During a hunt, the Obake has a chance to shapeshift

    It will briefly flash as another ghost model of the same gender

    It was a 6.66% chance every time it blinks during a hunt to shapeshift

    To test for an obake during a hunt, loop it for as long as possible and see if it changes ghost models

    I’ve also seen it change the stance of a ghost model during a hunt (i.e. when from being the standing child to the crawling child in one hunt)

    Can also have it run at you from a long corridor and see if the blink changes

    Mimic

    The only ghost to have 4 pieces of evidence on professional difficulty and below (Orbs being the piece of evidence you will get that is not listed in the journal for Mimic)

    Will always have Orbs on Nightmare Mode

    Will also always have orbs if you’re playing with no evidence

    Will change the ghost it mimics every 30 seconds to 2 minutes

    Easiest way to see if its a mimic is to see if there are orbs in addition to its 3 pieces of evidence (2 evidence on nightmare)

    If I have orbs as evidence, I ALWAYS check for the mimics other evidence (fingerprints, spirit box, freezing) to ensure its not a mimic

    Cannot change its behavior mid hunt

    So if you notice a ghost changes its behavior every couple hunts, check for mimic

    Moroi

    Speed demon

    Curses a player when they get a response on either the spirit box or the parabolic mic

    Curse causes the players sanity to drain twice as fast, with lights and candles unable to prevent this curse

    To remove the curse, take sanity pills

    Smudging during a hunt will blind the moroi for 12 seconds, instead of 6 seconds for other ghosts

    The lower your sanity, the faster the moroi

    To test for a moroi, get a spirit box response and either stay in the light or hold a candle, if your sanity continues to drain, it’s likely a moroi

    If you’re playing with no evidence, see if the ghost gets faster the more your sanity drains

    Moroi will also get line of site speed, so at 0% sanity and enough LOS speed, Moroi becomes the fastest ghost in the game

    Spirit box is forced evidence on nightmare

    Deogen

    You’re unable to hide from this ghost

    To tell if its a deo while hiding, listen to its speed: if its super fast and then slows down when it gets closer to your hiding spot, try and leave your hiding spot and move somewhere that you can loop the ghost

    Deos are VERY slow when they are near you so they are super easy to loop

    Has a unique spirit box response that sounds like a growl or heavy breathing

    Increased chanced of writing and dots

    Will always have spirit box on nightmare

    Thaye

    The only ghost capable of aging

    Will start out young at the beginning of the game, making it more active and more aggressive and can hunt at 75% sanity and be super fast 2.5m/s

    Every 1-2 minutes that you’re near a Thaye, it has a chance of aging

    At it’s oldest, it lowers the hunting threshold to 15% and speed 1m/s

    Does not have line of site speed increase, so it will not speed up gradually while chasing you

    To test for a thaye, pay attention to its speed during hunts if you’ve been hanging out in its ghost room enough to age it

    If it seems to slow down each hunt, its likely a Thaye

    It will also tell you a different age on the ouija board if you ask it its age at the beginning of the game and then again later on once you’ve aged it

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