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🌹 Welcome Bois, watch Phasmophobia PC part 12 in Hindi. BattleKing is back with Gameplay, Let’s Play, and walkthrough videos for you.
Watch PC, Xbox, and PlayStation 5 (PS5) Gameplay in 4K and part 12 Walkthrough videos in the Hindi Language with Hindi commentary.
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Phasmophobia Ghost Hidden Abilities Cheat Sheet
Spirit
When you smudge a spirit, it prevents it from hunting for 180 seconds (3 minutes) instead of the usual 90 seconds for most ghosts, 60 seconds for Demon
Wraith
Wraith will never step in a salt pile or leave UV footsteps
They can teleport to a player outside of a hunt which will give a EMF 2 reading
Phantom
Has a much longer blink during hunts, making it seem almost invisible
Will immediately disappear when you take a picture during a ghost event and you will continue to hear the ghost event audio
Will not appear in the picture when you take a ghost picture
Also able to wander to a targeted player (not to be mistaken with the Wraith teleport)
Poltergeist
More likely to throw items, decreases player sanity by 2% for every item thrown
During hunts, it has a 100% chance to thrown an object nearby every .5 seconds compared to 50% for other ghosts
Can do an “explosion” of items
Create a pile of items in the ghost room, and it will explode the items
Banshee
Hunts based off the target’s sanity: 50% sanity
Targets only one player as long as they’re alive and inside the house
If the target leaves the house, the banshee will hunt normally
When the target dies, the banshee will select a new target
Will ignore all non-targets during a hunt
Increased chance for singing ghost events
Has a unique parabolic microphone sound: sounds like a scream
Will follow target around
Jinn
When the breaker is on and the Jinn get’s line of site with a player, it will get faster (not as fast as a revenant and not as slow as a Revenant without LOS)
When it gets within 3m of a player, it will slow down to normal ghost speed
Has the ability to zap 25% sanity when near a player and the breaker is on: will give an emf reading at the breaker when this ability is performed
Unable to turn off the breaker (if the Jinn happens to turn on a light which causes the breaker to trip, it could still be a Jinn)
Turn off the breaker to disable all abilities
Mare
Can hunt at 60% sanity when the lights are off, 40% sanity when the lights are on
Unable to turn on a light
Higher chance of performing a light breaking event
Wanders more if lights are on in its room
Has a chance of immediately switching a light off that has been turned on
Mare test consists of turning on a light in its room and seeing if it immediately turns it off
Don’t spam the light on and off, this won’t work
Revenant
Will be very slow when player location is unknown (1m/s)
When it sees a player, it will immediately speed up to 3m/s
After reaching the players last known location, it will gradually slow back down if it doesn’t see the player
Best tell for a revenant: slow steps when it does not see a player, and instantly fast speeds when it does see a player
Shade
Very shy and boring ghost
Will often show up in shadow form during ghost events or do more airball ghost events
Ghost event chance increases the lower the average sanity
Will not throw objects if you are in the same room as it
Will not hunt if there is a player nearby
To test for a shade, sit in the ghost room with a crucifix, if your sanity is low enough for the ghost to hunt and it’s not hunting or using a crucifix, probably a shade
Demon
Very aggressive ghost hunt wise
Can hunt at 70% naturally with a rare chance to hunt at any sanity
Minimum cooldown between hunts is 20 seconds (other ghosts is 25 seconds)
Smudging a demon will prevent it from hunting for 60 seconds (compared to 90 seconds for most ghosts and 180 seconds for spirit)
Crucifix will prevent a hunt for a demon with an increased range of 5m (instead of 3m for other ghosts)
Yurei
Has the ability to zap 15% sanity if a player is nearby
When it uses it ability, it will also fully close a door in its room
When smudged, the yurei will be trapped in its room for a period of time
Oni
Unable to do the “ghost mist” or “air ball” ghost event
Much more visible during a hunt, meaning it blinks a lot less than other ghosts
Has a higher chance of showing its full form during ghost events (instead of being a shadow or transparent)
Will drain double the sanity when a ghost event hits you
Yokai
Has a chance to hunt at 80% when players nearby are talking (otherwise hunts at 50% sanity)
During a hunt, unable to detect your voice or equipment further than 2.5m away
You can get much loser to a yokai with a music box before the box will break
Ghost activity is increased when talking near a Yokai
To test for a yokai, hide in a room nearby with equipment on and yell at it during a hunt: if you’re close enough and the ghost doesn’t find you, probably a yokai
Hantu
Lower the temps, the quicker a hantu will be
15C+ = 1.4m/s
12C = 1.75
9C = 2.1
6C = 2.3
3C = 2.5
0C (freezing) = 2.7
Does not gradually speed up with line of sight
Has an increased chance to turn off the breaker
Will produce freezing breath during a hunt in any room if the breaker is off
Will always have freezing temps on Nightmare mode
Goryo
Goryo dots can only be seen through the video camera
Will also not show dots if you’re in the same room as it
To check for a goryo, make sure no players are in its room and look for dots through the video camera
Dots is forced evidence on Nightmare mode
If you see dots without the use of a video camera, you can rule out goryo
Will not leave its room as often as other ghosts and will not change its favorite room
Myling
Little sneaky ninja assassin
Can only be heard during a hunt at a range of 12 meters or less (which includes footsteps AND vocal hunt noises)
All other ghosts can be heard up to 20 meters away
Myling will also respond more on the parabolic microphone
To test for a myling, hide with your flashlight or put dots on the floor, if you only hear footsteps during a hunt right when your equipment starts flickering, its likely a Myling
Onryo
Unable to hunt within 4m of a flame
If it blows out 3 flames and there are no other flames nearby to prevent it from hunting, it will trigger a hunt at any sanity
To test for an onryo, put candles and crucifixes in its room
If the ghost uses a crucifix without blowing out the candle, rule out onryo
If it only uses a crucifix after blowing out all the candles with a 4m range, it’s likely an onryo
May also wander away from the candles and initiate a hunt
Twins
Able to interact with multiple objects at the same time in different rooms
Over the course of multiple hunts, you may hear different speeds
Twins has the chance during a hunt to send out either a slightly faster ghost (110%) or a slightly slower ghost (90%)
Will only send out one ghost during a hunt
May also hunt from a different location from the ghost room if it’s sending out its “decoy” twin
Raiju
Faster around electronics that are turned on: 50% speed without electronics, 65% speed with electronics
Must be within 6m of equipment on small maps, 8m on medium maps, and 10m on large maps
Headcams are the only equipment that does not effect a Raiju
When hunting, electronics will malfunction at 15m for a Raji as opposed to 10m for other ghosts
May be easy to confuse a Raiju with a Myling because of the above fact, so make sure to pay attention to its speed near powered electronics
Obake
The only ghost that can leave a 6 fingered fingerprint
Fingerprints are forced evidence on Nightmare
Has a 25% to not leave fingerprints
Also able to cut the duration of fingerprints in half if it uses its ability
During a hunt, the Obake has a chance to shapeshift
It will briefly flash as another ghost model of the same gender
It was a 6.66% chance every time it blinks during a hunt to shapeshift
To test for an obake during a hunt, loop it for as long as possible and see if it changes ghost models
I’ve also seen it change the stance of a ghost model during a hunt (i.e. when from being the standing child to the crawling child in one hunt)
Can also have it run at you from a long corridor and see if the blink changes
Mimic
The only ghost to have 4 pieces of evidence on professional difficulty and below (Orbs being the piece of evidence you will get that is not listed in the journal for Mimic)
Will always have Orbs on Nightmare Mode
Will also always have orbs if you’re playing with no evidence
Will change the ghost it mimics every 30 seconds to 2 minutes
Easiest way to see if its a mimic is to see if there are orbs in addition to its 3 pieces of evidence (2 evidence on nightmare)
If I have orbs as evidence, I ALWAYS check for the mimics other evidence (fingerprints, spirit box, freezing) to ensure its not a mimic
Cannot change its behavior mid hunt
So if you notice a ghost changes its behavior every couple hunts, check for mimic
Moroi
Speed demon
Curses a player when they get a response on either the spirit box or the parabolic mic
Curse causes the players sanity to drain twice as fast, with lights and candles unable to prevent this curse
To remove the curse, take sanity pills
Smudging during a hunt will blind the moroi for 12 seconds, instead of 6 seconds for other ghosts
The lower your sanity, the faster the moroi
To test for a moroi, get a spirit box response and either stay in the light or hold a candle, if your sanity continues to drain, it’s likely a moroi
If you’re playing with no evidence, see if the ghost gets faster the more your sanity drains
Moroi will also get line of site speed, so at 0% sanity and enough LOS speed, Moroi becomes the fastest ghost in the game
Spirit box is forced evidence on nightmare
Deogen
You’re unable to hide from this ghost
To tell if its a deo while hiding, listen to its speed: if its super fast and then slows down when it gets closer to your hiding spot, try and leave your hiding spot and move somewhere that you can loop the ghost
Deos are VERY slow when they are near you so they are super easy to loop
Has a unique spirit box response that sounds like a growl or heavy breathing
Increased chanced of writing and dots
Will always have spirit box on nightmare
Thaye
The only ghost capable of aging
Will start out young at the beginning of the game, making it more active and more aggressive and can hunt at 75% sanity and be super fast 2.5m/s
Every 1-2 minutes that you’re near a Thaye, it has a chance of aging
At it’s oldest, it lowers the hunting threshold to 15% and speed 1m/s
Does not have line of site speed increase, so it will not speed up gradually while chasing you
To test for a thaye, pay attention to its speed during hunts if you’ve been hanging out in its ghost room enough to age it
If it seems to slow down each hunt, its likely a Thaye
It will also tell you a different age on the ouija board if you ask it its age at the beginning of the game and then again later on once you’ve aged it
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