How HARD is Nightmare Mode REALLY? – Professional vs Nightmare – Phasmophobia



Welcome back to Phasmophobia! In this video I compare Nightmare mode to Professional mode and explain what I think is good and bad about nightmare mode. I love nightmare mode and think it’s a great addition to the game, but I also feel like they slightly overdid the restrictions and made it into a forced guessing game in certain situations. I think they also made nightmare mode pretty unapproachable for starting- and intermediate players. This is arguably fine because it’s the highest difficulty but I feel like this will be a deterrent for new players to really get into the game. Let me know what you think! Much love and see you during the streams 😀

I stream every day on https://www.twitch.tv/insym
My Twitter: https://twitter.com/InsymTtv
Join the community discord: https://discord.gg/insym

NOTE: This video was recorded on Phasmophobia update v0.4.1.0

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38 thoughts on “How HARD is Nightmare Mode REALLY? – Professional vs Nightmare – Phasmophobia”

  1. what if they made lit candles reduce the failure chance if placed near the ouiji board?
    I think the default failure chance is 40% so if each lit candle reduces it by 10% then then it can't fail anymore. I think that it would be cool to set up a little ritual like that for safety. when you felt the need to.

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  2. I feel like the mystery of whether it can early hunt could be resolved with another Ouija question. Something like, "Can you hunt the sane?" but with a heavy sanity penalty. Like 80-100, so if you ask at the beginning, it will impact the rest of the game, but if you're stuck on that detail at the end of the game, you can just ask, rather than have to do a ton of math to know if it might have hunted early.

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  3. I would love to see them ditch the set difficulty levels and opt for a custom difficulty modifier system instead.
    For example the player could tweak settings (setup time, hunt grace period, # of hiding places, reduced evidence, no sanity board, no activity board etc) and the players selection grants them a certain score multiplier.
    This would satisfy the players that like certain features from higher difficulties and not others.
    I like when games do this because it makes the game accessible and fun without diminishing the experience for rest of the player base.

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  4. Solo nightmare I find to be a bit funner than solo professional.
    Feels less reliant on just the obvious clues and makes you think a bit about the differences of each ghost types AI.

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  5. the only thing nightmare changes really is getting the ghost type is harder which as a whole doesn’t affect your money that much. you can generally make loads of money on nightmare just doing the side objs and snapping some footsteps

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  6. What Insym says at 17 minutes is that there is a difference between difficulty and cheapness in game mechanics.
    When you have done everything right and you lose because of some overcomplicated or random mechanic, it feels cheap.
    Losing should be because of mistakes, the harder the difficulty the less forgiving your mistakes, generaly thats how it should go.

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  7. Regarding the hiding spots in tanglewood. I am not sure how random they block the hiding spots but i had a game where all the lockers and closet are blocked, and the masterbedroom closet door is also blocked. The ghost room was in blue room which the closet was also blocked. The only remaining hiding safe spot was the closet door in blueroom but its pretty much useless since it is where the ghost at. The worst was it is Professional, not nightmare. And i had that happen twice already. Once in pro and once in nightmare.

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  8. i'm honestly glad that nightmare mode wasn't a professional replacement, i was scared that many people would stop playing professional and only play on nightmare.
    I personally found that mode beyond difficult lol

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