I Attached a Heart Rate Monitor for Phasmophobia | Phasmophobia Pt. 7



Did some solo runs on professional to show you some uncut footage of a full run. ENJOY!
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– ABOUT THE GAME –

Phasmophobia on Steam: https://store.steampowered.com/app/739630/Phasmophobia/

Phasmophobia is a 4 player online co-op psychological horror. Paranormal activity is on the rise and it’s up to you and your team to use all the ghost hunting equipment at your disposal in order to gather as much evidence as you can.

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39 thoughts on “I Attached a Heart Rate Monitor for Phasmophobia | Phasmophobia Pt. 7”

  1. this is how I tend to finish out my solo runs too lol, rationalizing why I can't wait for the ghost to manifest for a picture because I don't want to stay in the house and wait for my sanity to drop

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  2. I've watched a lot of gamers play this game from new game release videos on and what I've noticed is the clues are not coming as quick as they once were. So just because you don't see orbs right way does not mean it's not gonna be there. Same with the EMF, Spirit Box and Ghost Writing. Before if it was going to be Ghost Writing it would have written in the book within a minute or so (sometimes within just 30 seconds). Now it sometimes takes up to 4 minutes for it to do it? Same with EMF. You have to be in the exact right spot and it may only spike 5 once or twice the entire time you're in the house but not do it again for a long time and that's a pretty important thing to miss clue wise. Also, sometimes there is a delay with responses on the Spirit Box. I'm not sure if everyone else has noticed this change or not but it's not as quick to rule out as it used to be. I know you didn't have to deal with that too much here (besides like that first mission with EMF) but it's just something to keep in mind going forward. I'm not sure if it's a bug or if the devs did it on purpose to make the game longer, spookier and more intense – because obviously, the game gets harder the longer you have to stick around looking for evidence/lowering your sanity. Makes sense they might do that but it also means you can't rule things out as quickly. As far as I can tell the temperature gauge does not seem to have been affected though and will lower instantly (as it always has) when around a ghost. So far thats one of the only things I've noticed that has stayed the same. Sorry this comment is so long, just wanted to give you a heads up on something I've notice so you don't accidentally miss important evidence.

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  3. Loved this episode, thanks much! I've been enjoying all of your Phasmo stuff. I'll likely be watching some Alien Isolation later in the week.

    So far as the Thermo goes, that is strange! I always point it at open doors, and I can see if the room is cold. That makes me wonder if it is like the sound sensors, and it projects a small box in front of you, using that point at your feet as the starting position of the box.

    As for more content, I tend to enjoy you playing with your friends or other content creators/streamers more than randoms. Looking forward to more in the future! And hopefully whenever the dev drops a patch it will bring something new and exciting. 😮 This might be one that has to come back every 3-6 months.

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  4. I'm fine with the ghost doing ghostly shit like buzzing your ear and walking off after killing your friend, bit to hell with the solo experience just a completely different type of mental vulnerability vs coop which to me significantly lessons the burden of putting up with the ghost

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  5. the thermometer actually points forward but has a long reach.
    when entering a room its best to look down towards the ground to get a correct reading.
    especially in small areas.

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