I Played the NEW HALLOWEN Patch with the DEVELOPER of Phasmophobia



CJ, the Lead Artist of Phasmophobia was kind enough to play with me again. We learned a lot from the developer side of the Halloween patch and what will be coming to the game soon. Please drop questions for the developers in the comments for the next Meetup and or follow my Twitch so you can catch me live.

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25 thoughts on “I Played the NEW HALLOWEN Patch with the DEVELOPER of Phasmophobia”

  1. Psycho needs to make some merch with a potato holding a spiritbox and asking:
    "How old are you?
    Where are you?
    How old are you?
    Where are you
    How old are you?
    Where are you?
    How old are you?
    Where are you?
    How old are you?
    Where are you?…"

    Reply
  2. Put a cat in the house that can jump scare the player by knocking stuff over or freaking out at the horde of strangers daring to trespass on it's sovereign domain. Also if you leave the door open and it leaves the owner doesn't pay you.

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  3. 18:28 I really want to know that too 😆
    BTW, I cleared the ghost room and stayed outside 8 hours with over 800 interactions and the Jinn didn't even turn off the breaker once in the current version. I'll say they don't do it anymore in the current version.

    Reply
  4. Imagine.. the whole eating marshmallows thing, roasting it to a cooked state and then eating it would return a small amount of sanity (5 to 10%) but cook it too long can burn it and catch on fire making you loose 5 sanity. There would be about 10 marshmallows in the bag by the fire and can be used by 4 different sticks

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  5. Here’s a question, in nightmare mode, will there be a clean up of evidence items, except for consumables (salt, smudge sticks sanity pills) for nightmare mode? A big part of phasmo I find funny is that we just leave the mission while leaving our equipment in the house. To add to a hard difficulty, making it to where you want to keep your items by bringing them back to the truck would increase the challenge of staying alive at the end of the game

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  6. That was a blast through and through, did not think i would laugh so much!

    Also a question as i did not fully understand – is there a psycho/potato homage/photo in the game currently, or is it not in yet?

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  7. @cjdxn 53:02 he's not checking that every frame, right? If so, why don't do second(a little bigger) bubble and do BFS(breadth-first search, Lee algorithm) from his standing point and check if he can access that point or using some kinda dijkstra algorithm (length/speed == edge weight) instead of just doing [distance/speed < peak time] comparison (if I got your words right)?

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  8. @cjdxn 23:59 you could also add humidity variable, in case if you want make harder, i think. And make it like how it in real life works. IMHO, just removing freezing breath will ruin runs without the "thermomrter"

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