I Trained for 2000 Hours to Do This Challenge – Phasmophobia



Welcome back to Phasmophobia! In this video we do my favorite challenge of all time! The No Evidence Challenge. However the ghosts we find in this episode were something else… These were some of the hardest ghosts I’ve had to deal with! They truly put all my knowledge from over 2000 hours to the test! ENJOY!

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NOTE: This video was recorded on Phasmophobia update v0.7.3.0

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22 thoughts on “I Trained for 2000 Hours to Do This Challenge – Phasmophobia”

  1. For a obake, I think it would be better if they have a slightly different model of the usual models. For example, Lisa model but more eyes or extra limb. Not the mooost obvious, but easy if you're looking for it. It would be a lot work for cj, so probably not gonna happen…

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  2. I don't know about anyone else, but I feel like a really epic map would be an abandoned movie theater. With the long hallways with like the creepy lights, coloring, and red carpets. Have the theaters and maybe a backstage technical room upstairs….

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  3. I had a Foyer Goryo in Tanglewood a few days ago that suddenly spawned on top of me far down in the basement, walked through me in the back hiding spot, then proceeded to wander through the entire house rapidly not only during a hunt, but teleported and moved everywhere otherwise. It was like seeing a banshee, wraith, and hantu in one, and I was very, very confused.

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  4. A cool video idea would be the devs giving you some sort of insight into the dev mode. As a CS student and someone who really likes this game for the mechanics, I would be really interested in seeing some of the inner workings of the game. It could even be an older patch as to not give away anything they don't want the average player to see.

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  5. A good trick with Banshee, if you take a crucifix in your hiding spot, away from the ghost room, the Banshee has a chance to walk to your location and your crucifix will show if it tried to hunt near you (I tried it 2 times and it works like a charm)

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  6. Obake rework based on your idea:
    – 15% chance to hunt as a teammate.
    – Flickering of lights & hunting sound 7 seconds delayed from the position of the ghost (to not give it away immediately.)
    – 10% chance to imitate hidding in a hiding spot.
    – Can be identified by
    … seeing the sixth finger on both hands (UV light makes it also glow)
    … still throws stuff while hunting.
    … parabolic mic will cancel the hunting sound delay.

    With this it should not be that obvious anymore.

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  7. Obake suggestions:
    – Obake should be able to change ghost models every time you smudge it during a hunt, meaning the next hunt it would be a different model.
    OR (having both would too much of a giveaway, this way it's actually somewhat subtle)
    – If you take a picture of an Obake, it would show a different ghost model in the photo that doesn't match reality.
    This way, it plays into its 'shape-shifting' description perfectly.

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  8. you could do a challenge that you start on 100% sanity, 0.5 or 1 sanity drain speed, and if you hit zero sanity you gotta leave the place with the evidence you've got, also you can't use candle and breaker, tarot cards are allowed because of sun and moon card, or wheel of fortune

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  9. For Obake, I think the strength should be changed from the different fingerprints to include interacting more with doors and then a hidden ability moved off the Yurei where it can fully close a door and actually lock it on you for 10 seconds or something. Would actually make it more terrifying to have the ghost close the door on you if you are in a bedroom or something with it.

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