New Map, Ghosts, ID Cards & Prestige – Phasmophobia Dev Preview #1



Twitch: https://www.twitch.tv/nuzzgard

My IRL Asylum Ghost Hunt: https://youtu.be/c11a1IxkFqs

Welcome to the Dev Preview #1 for Phasmophobia. A very exiciting first look at the new Sunny Meadows map (Asylum Rework), 2 new ghosts, and the upcoming ID Cards and prestige system. Let’s take a look!

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37 thoughts on “New Map, Ghosts, ID Cards & Prestige – Phasmophobia Dev Preview #1”

  1. The new ghost strength likely will be either they become faster if you are lower sanity or they hunt longer based on sanity. The weakness I'm thinking will be something like smuding will make them disoriented longer or they get the spirit weakness and spirits will get something new, but definitely something regarding smudge sticks.

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  2. 22. (Moroni)

    (Moroni) have risen from the grave to drain energy from the living. They have been known to places curses on their victims only curable by antidotes or moving very far away.

    Strength: The weaker their victims, the stronger the (Moroni) becomes.

    Weakness: Moroni suffer from hyperosmia weakening them for longer periods.

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  3. They need a some maps in Japan, since there are japanese ghosts, something like a big Temple, old japanese school or apartment, Temple or castle would be the best option

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  4. Not sure if I'd call an Asylum rework a "new" map, as it's technically replacing an old one, rather than adding a new one. That said, looks like it may be substantially different, so hopefully it'll feel different, as well.

    New ghosts..fun. We'll have to see what they can do. ID cards…eh.

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  5. first one is def Moroi, it looks like they stretched the name out with the blur to not give it away. The rest looks like "The weaker their victims, the stronger the Moroi becomes. Moroi suffer from hyperosmia, weakening them for longer periods" (not sure what that means though I think they took a word or two out there to also not give away, probably some item affects them for longer like the smudge stick)

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