The new Phasmophobia map Point Hope offers a new approach to map design. I am showing you all hiding spots and cursed possession locations for the best start.
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source
Do you like this new map?
First
What's the deal with the road map that appeared a long time ago on steam for this game?
According to her, there should be much more news in 0.10 than just a new map
Нармуль. Жду теперь лор и секреты
Thanks Psycho 😊
im so excited for this
The mystery of the locked box continues!
When?
It only took a dwindled player count before the devs did something useful instead of streaming.
Very incredibly unique, this I wonder how often it will be played.
i think the "key" will be added in tomorrow update
i dont have the update 🙁
★★★★★
This map looks amazing! Thank you so much for giving such a helpful tour of it! I love when you go through and show us where you can hide, and what works to block line of sight, as well as where to find the cursed possessions! Thank you!
I do really hope we get new player models and especially animations soon… The current ones are the same ones since launch I believe, and have always been so low quality. Sounds like the team has expanded over the last little while, so hopefully some of these things (maps, sound design, player models, animations) etc. can start arriving to the game at a faster pace.
Psycho – thanks for the long day putting this together! What a great map! Looking forward to playing the crap out of it this week!!
Thank you so much !
Alooha Psycho!
Looks interesting. The effectiveness of a lot of those hiding spots that's NOT a proper box with doors or crouch-only space that is deep (long distance from entry) seems like they're safe ONLY if ghost doesn't set a waypoint to allow a line of sight into the area. Of course those closets, mini-rooms, & I assume the bathroom stall, are safe only as long as ye hang onto the door AND keep it shut, LOL!
LOL, I see that they've applied the adaptive eyesight system in the negative if one stares into the lighthouse's beacon for too long. Makes sense. Methinks the devs should apply that in varying degrees to other lights in the game too. Particularly the campsites' campfires if they're lit. But methinks the effect should take effect on any light source, commensurate to how big/bright the light source is. IE: on one end the matches and small candles should have very little effect, while the lighthouse beacon will almost totally (and temporarily) blind ya.
It's gonna be VERY interesting to see the extent of the ghosts' default wandering waypoints compared to the open hiding spots! I can envision the possibility of having to scoot if a ghostie wanders too close to one end of an open hiding spot forcing ye to relocate further to the opposite end or even abandon that spot! That'd make for a rather, …exciting game of hide and seek, LOL!
Any wagers on that next week's challenge will take place IN the lighthouse? I'm betting it'll 100% take place in the lighthouse.
👻🎸🎸 — 🤘😆🎸