NEW Phasmophobia Update (8.1) Patch Notes



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34 thoughts on “NEW Phasmophobia Update (8.1) Patch Notes”

  1. I know the devs are making it more fair on principle, but I just don't think the progression is why people come back to this game. Sincerely, I cheesed the game a few times to get unlimited items, so I can kindly add all the items in any multiplayer lobby and have fun with randoms. Honestly, they should just remove money and the shop. If people chose to play the game as a challenge cheese to just gain tons of money, what's the issue? Its how they like to play the game. I would much rather see them add more interactions, more scares, more noises. Things that actually keep the game fresh. At this point, I only play for the interper interactions. Its not because I can watch my level number go up.

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  2. One thing i really wish they would add is some kind of interaction with the outside of the house.

    Maybe put some breakers outside in the back of the houses that need to be fixed after events.

    Or some items that can be placed on outside windows to look into the house and monitor it.

    Let the ghost interact with you too. Have it pop up in the window for a nice boo. Or slam the shutters on the side of the house. Hell, even break a window.

    Right now, all the weather effects and outside lighting mean nothing if you are not on the camp maps.

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  3. No curse possetion is super good idea to prevent people grifing in random lobbies, when they come into house and use it straight without warning. So please no curse possetion in Insane mode. You start with 75% sanity anyway, just walk in dark for a bit.

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  4. After years of honing the game Phasmophobia now plays like it went BACK to early access because the "new lighting" made fingerprints, footprints totally glitched for everyone in my entire gaming group which ruins many games where the fingerprint or footprint was there but not visible. I REALLY think they should have focused on NOT HIDING the footprints underneath every rug or floor object… yea yea don't raycast downwards and give the rugs rigidbodies in unity anything to place your footprints instead chase the HDRP pipeline straight into making your game half buggy again… yea that's the spririt.

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  5. its not the cursed items are useful its the ability to start hunt whenever you want. now you have to pray for ghost to spam events and drop your sanity good luck with shade 🤣🤣👍

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  6. Paying such close attention to the reward multiplier is redundant if you already have a fortune and nothing to buy but standard equipment. Now if they put like $10,000 items that boosted your speed or a freeze ray to freeze the ghost or something crazy then people could work up some money and spend it on a unique 1 game where they are overpowered. Which essentially still does nothing because we only investigate the ghost in this game so the most powerful you can be is identify the ghost…

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