NEW Phasmophobia Update is HERE! – Cursed Possessions, New Ghost and MORE!



The New Phasmophobia update is HERE! This update looks absolutely amazing and I cannot wait to play with all of these changes! The Cursed possessions and Ghost Identities will make the game feel like a WHOLE NEW GAME! This is amazing. Let me know what you think! I hope to see you during stream today. Much love!

I stream every day on https://www.twitch.tv/insym
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50 thoughts on “NEW Phasmophobia Update is HERE! – Cursed Possessions, New Ghost and MORE!”

  1. I get that it’s patch notes and they should be pretty forthcoming about what they change but I do think that knowing all of the secrets about the ghosts will ruin the fear factor. Besides it’s much more fun watching you figure it out or figure it out ourselves.

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  2. They should make Banshee mark and starting chasing one player when haunt start, even if she cant see him no matter where he is.
    I think it would make this ghost quite hard to play against and force players to loop her and probably early kill from confused hiding players, but still its balanced imo because its strenght and weakness at once 😀

    Also i think Jinn could be faster out of chase because he have no passive at this moment (expect big locations)

    (sorry for english)

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  3. Just started playing with my girlfriend and her two brothers, we found the summoning circle, were mesmerized when we saw the ghost, then we all died cause it was nightmare and didn't know it would attack, all and all 10/10 update, lots of love Insym (。・ω・。)ノ♡

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  4. Summoning circle is good for secondary objectives and comes at a fair price/risk

    Haven't found a music box yet, so not sure if it's a little too strong.

    Everything else seems fine, though I wonder if mirror is a bit too strong

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  5. got hunted there was no sound cue or effect that warned me about a hunt occuring other than lights flickering but that was literally in the last 2 seconds, does anyone know if thats a bug or apart of the update ?

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  6. I just got an Oni a few hours ago. It was just back to back to back jump scares and fake hunts. Literally had one 2 seconds after the previous ended. So yeah, it's description seems pretty accurate.

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  7. they should change the mirror from draining 7.5% sanity/sec to 20% sanity drain on use and 4%/sec. this would nerf it on small maps and buff on big maps. the new version would drain less sanity if you use it for more then 6 seconds. old version drains your sanity to 0% within 14 seconds while the new version would need 20 seconds.

    reasoning for this change is that you can just flick the mirror up and know exactly where the ghost room is on smaller maps which barely drains any sanity at all while on bigger maps you need much more time cause many things just look to similar. this makes it rlly OP right now and the fact that it breaks at 0% and initiates a hunt then can be countered by using pills.

    so currently you can take little peaks into the mirror, always staying outside the sanity range for hunts and using pills to get back to 100. from then on its smooth sailing. the new version would discourage the mirror spam and encourage to take a couple seconds looking into it till you are absolutly certain cause if you stop looking into it to take some pills you have to pay the 20% sanity fee again. on top of that you can make it that the camera rotates at 18 degrees/sec which would give you a full 360 turn for your whole sanity. on top of that the 20% drop would place you instantly into yokai hunt range and soon into other early hunters as well, which makes the use of such a strong tool riskier.

    i think this would balance the mirror a bit between the smaller and bigger maps.

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  8. I hate that they removed the escape thing, I enjoyed this game cause it had this minor thing that lets you decide between I want the full experience and I am too scared pls let me do it easy

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  9. Tarot Card Meanings:

    Sun: Fully restores your sanity

    Moon: Fully drains your sanity

    The Devil: Ghost Event

    Hermit: Prevents the ghost from roaming away from their ghost room, almost like a smudgestick but will not save you from a hunt

    Tower: Forces an interaction

    Wheel of Fortune: If it burns green it will give you +25 sanity, if it burns red it will take away -25 sanity

    Priestess: Revives a dead teammate (can only be drawn in co-op)

    Fool: Mimics the last card that you drew from the deck, but will first display that of another card before transforming into the fool card

    Hangman: Kills you without chance of survival

    Death: Triggers a hunt

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  10. I had experience a situation when playing with my friends. my friend had found the Ouija Board and had been using it for communication. As he is unable to receive a reply while saying goodbye, i tried to help him by taking the ouija board in my hand suddenly the board crack in my hand and the ghost start hunting. And yes i died. however for some reason when i died, i did not enter the dead zone.. i am still alive… after testing a lot of rounds. i am able to die multiple times with my body being respawn. Is it suppose to be like this or is it a bug? notice that i am unable to pick up any object though due to the ouija board but am still able to interact with the lights, circuit breaker . Did anyone test this? when heading back, notice i did not suffer any penalty of death like minus money etc.

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  11. TO be honest I think the game has lost its ability to jumpscare, and im not playing it hardly ever now, Been playing DEVOUR and I think Phasmo could learn from the jumpscares in that game

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  12. Hmm this video is a couple days old so not sure if this has been talked about, I kinda was hoping the cursed possessions would not be guaranteed so you can get games with no possessions as well instead of always having one

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