NEW Speedrun Weekly | Phasmophobia



The Phasmophobia Speedrun Weekly Challenge on the new Phasmophobia Ascension update is here! And oh boy we can finally use amazing stuff!

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26 thoughts on “NEW Speedrun Weekly | Phasmophobia”

  1. I would have preferred a bigger map with this one. You have all this speed and great equipment… but, two seconds after entering the house you hit the back wall. Being able to fly around "Sunny Medows" or "Prison/High School" with all that great stuff would have been more fun in my opinion.

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  2. 6:22 I'm wondering if they couldn't just change the layer it collides with while being held.
    Or turn off the collider as a whole while being held. It does not need a collider in that state.
    Or disable collision with the player layer. Unity has configurable layers so you can turn off collision between certain layers.

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  3. I like that they just allowed it to not be a "challenge" and just said "have fun this week". It's the one challenge I want to play beyond the three times required for the reward.

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  4. One nice Information (If you do not know it already):
    In Multiplayer the Banshee has one target Player for the whole mission. If you have the task to escape during a Hunt, this target player is the only one who can solve this task.
    The Banshee will hunt this player, and all other players can use the Smudge. But it won't count for the task.
    The target of the Banshee has to escape during hunt to get the task, so he has to get ghosts attention with Line of sight once.
    If the banshee's target player hides before hunt and the other players smudge and hide, it will not count for the task.
    A little help to rule out Banshee in Multiplayer^^

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