NEW UPDATE FOR PHASMOPHOBIA! – Ghost Changes, Tarot Card Buff AND MORE!



NEW UPDATE FOR PHASMOPHOBIA! THIS IS NOT A DRILL. This is not a huge update but there are quite a few awesome changes in this! I especially love what they did with the Tarot Cards. Let me know what you think! Much love and see you during the streams 😀

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NOTE: This video was recorded on Phasmophobia update v0.5.2.0

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49 thoughts on “NEW UPDATE FOR PHASMOPHOBIA! – Ghost Changes, Tarot Card Buff AND MORE!”

  1. Wouldn't the Banshee's new "strength" also be a weakness half the time? I mean, if its target has high sanity, it might not be able to hunt despite everyone else having low sanity, especially if the target stays in the van a lot.

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  2. Tested it, when the lights are off, it'll still make the explosion and sound of shattering. So will still see the bulb explode which is scary when youre hiding from a demon and suddenly the bathroom light explodes when it's off 🤣

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  3. Dunno what they did. Yesterday, me and my friends got a Wraith that was literally the quietest ghost imaginable (and behaved like a Myling). Then we got a Wraith which just wouldn't give EMF 5 (2 guys died trying so yeah). Then we got a Banshee who would just not hunt or give the para mic evidence for a Banshee (we literally went inside with 0 sanity for like 10-15 mins). Needed to get the crucifix, escape a hunt and repel the ghost objectives but it wouldn't hunt 😂

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  4. How does the highpriestess card work in Nightmare (Multiplayer) ? Imagine you pulled the card and you die, but the ghost still continue the hunt, … So you'll basically die again, right? XD

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  5. Cool, but. What if, you pull the The High Priestess card, in nightmare, when no one dead. Hunt started, the ghost kill you, and the hunt continues. You wake up automaticlly where you died, nearby the ghost, and you will die again instantly?

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  6. @ light smashing event: I would love to see the lights get incredibly bright for a few seconds before smashing; the electric surge of the ghost activity overloads the bulb and that's why it explodes. It'd have the same creep level of the red light event.

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  7. What's funny about the Shade change is that I'm in the boat of I'm glad for it because every Shade I've encountered in the last few months have been almost as active as Oni's. I'd literally always deduce with my friends that it couldn't be a Shade because it would be hella' active – in a room full of people at that. Then we'd get out and it ends up being a Shade. Like wtf? Lol.

    PS. I'm loving those Banshee changes. ~ Can't wait to encounter one. 😀

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  8. I'm pretty sure for a while in the 90's and early 00's, Nerf's official slogan was "It's Nerf or nothing." Apparently the Shade got the nothing end of that slogan.

    The thematical traits of the ghosts is great. I was really confused at first why the banshee, a grieving spirit, was weak against crucifixes and had weird hunting buffs on top of it being a stalker. The demon should have been, and kind of now is, a kind of apex horror. Like if you got a demon you should be in for a really rough ride. Now it feels more appropriate. However with so many Japanese ghost, I'm not sure how you'll make them thematically relevant. I mean you could have onmyoji (archaic Japanese spiritual shamanism) items that could have a greater effect on them than other ghosts, but that'd be dead give aways. It's also a bit better for the over arching theme of Phas for there not to be a "rock-paper-scissor" item to ghost weakness. But the thematic traits are very welcome when they're able to put them in on a balanced level.

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