NO ONE IS SAFE | Phasmophobia



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50 thoughts on “NO ONE IS SAFE | Phasmophobia”

  1. Gotham sucked in the end. Should do a scare train from top to bottom. In like quick succession. None of the sounds scare me because his reaction is funny plus I turn it down just a bit so it doesn't give me a headache.

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  2. Idk about the idea of a player controlled ghost, but it would be cool if they had more interactivity for players who die. It makes sense that there aren't doors in the spirit realm to stop dead players griefing people and they probably wouldn't wanna encourage people to die, but considering how long you can be dead while your team tries to figure it out and how boring it can be, I definitely it could benefit from more for ghost players. Them being able to move objects can be funny and even lead to jumpscares sometimes so more like that sounds fun. Something like dead players being able to turn lights on and off, able to light candles, communicate through the spirit box (even if it's staticy), a nearby phone/radio or through the Ouija Board, or being able to possess the Voodoo doll would be great.

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  3. Little Man Rule: Move according to the normal dice, and take that turn as normal. Before rolling again or passing the dice to the next player, move to the next unowned property, which they may buy or auction. If there are no unowned properties, the player moves to the nearest unmortgaged property owned by an opponent. In the event that all opponents' properties are mortgaged, do nothing.

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  4. The worst thing is that I'm watching this with headphones as people stomp around upstairs, so I have to keep pausing to evaluate whether the pounding noise is upstairs or from my headphones.

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