PAIN | Phasmophobia



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40 thoughts on “PAIN | Phasmophobia”

  1. Towards the end of this video I took me eyes off the screen for a few seconds and looked back at the screen to see one of the hands of the character in the game that I thought it was someone standing next to Wade's irl. Like the hand looked real a bit.

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  2. Ok so definitely it forces you to bet more your life while staying out there with the ghost, trying to find clues and extras because you either die and loose all your stuff or you win with a shit ton of extras and bonuses to make up for the equipment wasted and what not. Finally a challenge! A unfair one to be honest, but a challenge indeed.

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  3. I kinda wanted them to make phasmo scarier but they only made it harder to play. People are so focused on finding clues and trying not to die that it's loosing most of the jump scare I loved watching.

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  4. you need to have some optional challenges to make it difficult but fair, like how people created pokemon nuzlocke, that way you can create a more fun "game mode".

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  5. I wonder if Wade ever managed to spot Slenderman in the game. Not sure if he's still there as it's not Halloween (for me) anymore, and not sure how long they'll keep that up.
    I personally don't mind not seeing the sanity. It makes it more challenging which I like. Makes you go a bit more on intuition, but different people like different things for what makes things challenging. Plus I feel that there weren't many ways they could have made the game more difficult other than this.

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  6. For anybody who didn’t know- Nightmare mode makes it harder, like most “extreme/nightmare/insane” modes on games. Just cause it’s a “horror” game doesn’t mean it just becomes scarier on nightmare mode, that was never the intention.

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  7. They should make it where you can have actual conversations with a ghost like somebody from the company answering questions if but this would make spirit box unavailable for clues but a good one would be like marks on other players

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