Patch notes – Phasmophobia



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17 thoughts on “Patch notes – Phasmophobia”

  1. They need to give ghosts more "spooky" behaviors/personalities, like sitting up in the window watching you while you're in the van, or if you're watching the cameras you could have them walk up to the camera and look directly into it, stuff like that that isn't tied to specific types of ghosts, but can still scare the crap out of you without jump scaring you, jump scares are fun sometimes, but too many of them and they get boring.

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  2. I honestly hope in the future they can increase the player movement speed and adjust the ghosts accordingly. Even while running you still move at such a slow pace, I think the sprint could just be more limited or something.

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  3. This is a good start, but I think the developer needs to give more behavioral based cues to select types of ghosts.
    A few conceptual examples:
    -) I think Mares should be able to freely roam anywhere where it's dark
    -) Jinns should be able to wander anywhere the power is on, while the power is on. (includes things other than just lights potentially, like radios, TVs, microwaves, space heaters, telephones, computers, etc)
    -) Yureis should wander between two random favorite rooms; maybe only offering certain clues in one or the other (ghost orbs that "wander" by flipping periodically between these rooms would be a great contextual clue there).

    If nothing else, more wandering ghosts should give false positives on temperature and interactions that force the players to try different things other than just vomiting all the usual tools into the ghost's favorite room and waiting until it coughs up the answer.

    An extension of this could be making it a sort of weighted system where the ghost chooses from a set of behaviors, with one being a dominant "default" behavior and 2 or 3 more uncommon/rare behaviors. I mean things beyond just Shy/normal.
    Like how territorial they are, if they have a favored object, how badly they mess with the lights, how often they throw things when provoked, and/or if they chase players around outside of hunts. (Demons and Spirits should exhibit the widest range of possible behavior to maximize unpredictability)

    Also, I'd be fine with wraiths being able to move between floors and through walls, especially while it's hunting. It'd probably have to have a slight speed penalty to compensate, but if the Revenant has a hunt-specific contextual clue (that is dangerous) I don't see much problem with this effect either.

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  4. I have anxiety/panic disorder and sometimes I have to stay in the van because I start shaking too much or my heart races too fast. I like being able to still help out from there, to still play with my friends. Thanks for getting that.

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