If you missed out on Phasmophobia’s April Fools’ joke – then no worries – I’ve got you covered! What a perfect April Fools’ prank this was! Developers must have quite a sense of humor to poke fun at themselves, their game, and well, even us ghost hunters a bit.
00:00 Teaser/Intro
00:17 April Fools’ Day
00:52 New Locations
01:36 Ghost Changes
02:02 Additional Equipment
02:19 New to the Game
03:12 Changes to the Game
03:55 Fixes to the Game
04:53 Real Update
05:20 Outro
And here are the actual patch notes from the devs (as patch notes are too long – I’ll put the parts not included here in the video comments… I hope):
Welcome back, we’ve got an update for you.
We’ve been experimenting with some new methods of game design, and have decided that this will be the final update for Phasmophobia.
We will be swiftly moving on to work on a new project named ‘Phasmophobia 2’, entering Early Access March 31st 2025 and releasing April 1st 2025.
New
You can now perform an exorcism to delete the ghost, this will be permanent and you will never get that ghost type again. The game is completed when you run out of ghost types to play against
Added dust particles to each room to make finding ghost orbs harder
Added batteries hidden around each location, unique to each flashlight
Added an easter egg in an Asylum bedroom
There is now a chance for no ghost to spawn in the location, players can select ‘None’ in the journal to receive rewards
Added an optional objective after the contract to go back and clean the location for extra rewards
Added room names above all doors in Prison
Added an option to increase and decrease the maximum players in a server (Max 100)
You can now go prone by pressing the ‘Z’ key to hide under beds
You can now use the spray cans to draw graffiti
You can now change your characters clothes by taking them out of wardrobes when in a location, this only works if you are the only player in that room
Added raytracing support
Added an option to replace all textures and geometry with white cubes to improve performance for those with old computers
You can now play the game on mobile devices
You can now press ‘N’ to dance
Changes
The parabolic microphone will now play back all sounds at 500% volume, allowing you to hear things from further away
Reduced sprint duration from 3s to 1.5s
Reduced sprint cooldown from 5s to 2.5s
Sanity Pills will now only spawn inside bathrooms and are no longer buyable
You will now be fined by the home owners for every item that has been misplaced, dropped, broken or stolen
You now have to lock the exit doors and place the key under the doormat when you leave, otherwise you will be fined
Sinks and showers will now flood the house if you don’t turn them off
You can now attach all equipment to tripods
Replaced all Spirit Box audio with “E”
The main key will sometimes be hidden outside the location instead of spawning in the truck
Converted the entire game from Unity to Unreal Engine 5
Fixes
Fixed a bug where equipment and lights would flicker whenever the ghost appeared
Fixed a bug where ghosts were flashing on and off during hunts
Fixed a bug where the Newbridge Beech House contract could not be selected
Fixed a bug where players could hide behind doors (by removing all doors in all locations)
Fixed a bug where the ‘Death’ tarot card didn’t instantly kill you
Fixed a bug where you could get EMF 5 by looking at the activity monitor
Fixed a bug where voice recognition breaks when tabbing out
Fixed a bug where you couldn’t jump
Fixed a bug where the power would turn off if you turned on too many lights
Fixed a bug where players could hold 3 items instead of 2
Fixed a bug where flashlights were staying on even when in your pocket
Fixed a bug where if two people grabbed an object at the same time, the item would duplicate
Fixed a bug where you could glitch doors off of their hinges
Fixed a bug where you could glitch yourself inside of walls
Fixed a bug where you couldn’t see the ghost’s relationship meter
Fixed a bug where the ghosts looked like they wanted to kill you, instead of give you a cuddle
Fixed a bug where ghosts were hugging your eye sockets instead of your body when they got to you
Fixed a bug where “#BlameLavender”, “#BlameDK” and “#BlameCJ” categories weren’t visible in the bug reporter
Fixed a bug where hackers weren’t able to hack everything
Fixed a bug where the letter ‘H’ was found on keyboards when it shouldn’t be
Fixed a bug where ghosts were being naughty
Big thanks to Alan Fullmer Music for providing the music for this video. Check out Alan Fullmer Music on YouTube, Spotify, Soundcloud, and anywhere else you get music. https://www.youtube.com/AlanFullmerMusic
Remember, gaming should be fun!
#phasmophobia #phasmophobiagame #phasmophobiaupdate
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Bruh xD
XD
._.
Great!!
Underrated ytber
Here are the patch notes that it wouldn't let me put in the video description:
Possession Mode
A brand new game mode where you can play as the ghost, in a 1v4 competitive fight to the death against other players
The ghost player will have 1 minute to hide the bone and cursed possession before choosing a favourite room to stay in
During hunts players that are talking or have equipment turned on will glow red through walls
The ghost player will be able to talk to investigators through the spirit box
Ghost players will steal the money of anyone they kill, and can use it to upgrade abilities in a new 3 tier skill tree
Added Equipment
Ghost-e-ball
A red and white sphere like item that can be used to capture the ghost, in exchange for additional rewards OR can be trained to "become the very best!"
Teddy Bear
A fluffy toy that responds to ghost activity, but can also be placed to hug the nearest player for a 1% sanity increase
Buddy
You can now ‘Use’ the bone to summon a dog that will follow you and will bark when near the ghost
Wrist Watch
A watch that tells you the time
Truck Mechanics
Added an open world area where you can drive back and forth to each location
Added a shop location where you will have to drive to in order to buy your equipment
You must now bring all equipment back to the truck or you will lose them
Ghost Identities
Some ghost identities still aren’t quite right (wow, we’re really bad at this) so we’re making some final changes to help get them where they need to be
Spirits have developed a dependency on Smudge Sticks, and will stop all activity and leave the location unless you light them nearby
Increased smudge stick duration on Spirits to 5 minutes
The OG speed-demon has had enough of you all sprinting away and hiding, so we’ve put him back to his rightful top spot
Revenants now sprint when players sprint, setting them to their maximum speed
Revenant grace period is now always 1 second
The 'twin' ghost will now join the team and help with the investigation
Mimics now mimic all ghosts at the same time, and always have strength and weakness
Raiju will now speed up as long as the fuse box is on, when near switched on lights and when players are using walkie-talkies
Poltergeists can now throw players
Obake were having some trouble changing forms as they were too shy, so we’ve given them an encouragement speech and now they think they’re ready to change in front of players
Obake will now change ghost models every second during events and hunts
New Locations
Lighthouse
Small location with 8 rooms
A lighthouse located on a remote island in the middle of a hazardous sea
Players can complete maintenance on the light and tower for bonus rewards
Funfair
A medium outdoor map featuring minigames, a house of mirrors and a completely interactive haunted fun house
You must buy a ticket for $100 to enter this location, per player
Church
A medium location with a large open main hall, perfect for losing ghosts and items
Graveyard with dynamically generated gravestones for every previous death on your account
Enter the crypts and choose which ghost model you’d like to scare you
There should be an option in the journal that says, It was just the Cat
Your channel is so good. So underrated.
Hahaha. That was quite funny
funny, i read those patch notes before the vid, some stuff inside i liked actually
I first thought it was legit up until I got down to the "Twin joins your team", and my thought process was "… hang on…"
This is great.