Phasmophobia – Prison Patch Notes (11th December 2020)



The new Prison map is finally live on the main branch! It has come with a few bug fixes and optimisations as well that I’ll be going over.

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21 thoughts on “Phasmophobia – Prison Patch Notes (11th December 2020)”

  1. 1:24 Actually, this is what it meant.
    So, say you are in the van, and you left the spirit box on. Someone in the ghost room could ask another hunter, "where are you?" Prompting the ghost to say "here" in response… But since the spirit box is in the van, from your perspective you are just watching people run around on the cams when, outta nowhere, the spirit box says "here"

    The bug of being able to use the SPIRIT BOX from far away while YOU are near the ghost was fixed

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  2. For the spirit box range issue. I’ve been told by a friend they could hear the ghost in the truck with a spirit box that also was in the truck if there were teammates inside the building near the ghost.

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  3. The exploit of getting on the tables was the only fun thing to do. The thermometer can find the ghost every time, and everyone brings it… so there's no point in helping search when you have people running around staring at little blue screens. And I am not going to be dragged along only to be a pack mule.

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  4. I‘m really happy about the bug fixes, but one bug that I would have really liked seeing on there is the Audio bug (I have the issue on VR, I don’t know about desktop people) where other players can hear you, but the ghost can‘t. It‘s weird, I‘m level 50 now and I haven‘t been able to use the Spirit Box or Board ever when hunting alone. I hope the devs tackle that issue next.

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  5. Lol I ran into the kitchen counter thing when a bunch of people I played with started doing that. I thought it was silly and never tried it myself. It's not scary anymore if you can just glitch it!

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  6. I love this game but it needs something. I don’t know what it is but something to make it more scary and less predictable.

    U can loop ghosts. They can’t catch u. Ur just going through the motions. The gameplay loop gets kinda stale

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