Thank you for the guide. Telling between The Twins speed variants to a normal speed ghost, and Onryos doing things with candles are the only things I dont understand in phas so this helps out a lot with me.
I got the twins last night in sunny meadows with a custom times 15.3 difficulty and all I needed to do was get a ghost pic and have it burn crucifixes. This video explained the hunt spawning and how crucifixes work which explains exactly why it spawned so far from the room and killed me. I was near the chapel with a smudge and 100 default player speed and no sprint. I had no chance of out running it and hiding even while using the smudge. The ghost room was female room 2 but it spawned in the upper right hallway zooming at 150% speed. I got emf5 from the door on female room 3. The ghost messed around more in its giant radius compared to the ghost room. Very helpful video.
I love this idea of the deep dives, can't wait for more! As for improvements, I'd say that you could have a summary at the end of the video showing most important things you mentioned in the video! Things like its ability, movements speed, etc. Keep up the good work (:
One interesting thing, as far as I know, The Twins is the only ghost that can start a hunt right on top of a functioning crucifix. Because the crucifix only checks for the ghost's physical location, regardless of which "twin" is hunting, if the last long range interaction happened close to a crucifix, and the physical ghost is not within range of said crucifix, if it starts a fast twin hunt, it'll do so from within range of that crucifix.
I'm not sure if this would be distinguishable for all hunt sounds, but am I crazy or is the hunt sound a tad bit sped up at the faster hunt speed as well?
when I saw the title, I immediately wished that this is the start of the DEEP DIVE series and now I'm so hopeful 😀 I can't wait to watch the whole series and relearn everything who knows, maybe there's something new, down in the depths 😉
I like how they implemented The Twins. Despite the game engine being unable to actually have 2 ghost, the larger interaction radius does a really good job of actually pretending there's a second one. I wish they would be able to hunt together with a small % tho.
I think the way CJ described it was that there are technically two ghosts, with one basically… sitting on top of the other's shoulders and having stupidly long arms?
I didn't know the range was THAT long for the decoy interaction though! That puts some things into perspective.
Was this guide helpful? If not what was it missing?
All was good psycho, I love this types of videos ❤🥺
Should phasmophobia have an official difficulty beyond nightmare?
They should add Nightmare but with 1 evidence and like lower interaction rates and lower grace period
Thank you for the guide. Telling between The Twins speed variants to a normal speed ghost, and Onryos doing things with candles are the only things I dont understand in phas so this helps out a lot with me.
I didn't like so like count can be 69
Can you use the Sound Sensors to help better identify if it’s the Twins?
Thank you for the guides or all the ghosts Psycho, love these videos and really helpful! ❤☺
I got the twins last night in sunny meadows with a custom times 15.3 difficulty and all I needed to do was get a ghost pic and have it burn crucifixes. This video explained the hunt spawning and how crucifixes work which explains exactly why it spawned so far from the room and killed me. I was near the chapel with a smudge and 100 default player speed and no sprint. I had no chance of out running it and hiding even while using the smudge. The ghost room was female room 2 but it spawned in the upper right hallway zooming at 150% speed. I got emf5 from the door on female room 3. The ghost messed around more in its giant radius compared to the ghost room. Very helpful video.
I love this idea of the deep dives, can't wait for more! As for improvements, I'd say that you could have a summary at the end of the video showing most important things you mentioned in the video! Things like its ability, movements speed, etc. Keep up the good work (:
Over🎁 🤪👑😘
Nice, loving this deep dive into each ghost.
One interesting thing, as far as I know, The Twins is the only ghost that can start a hunt right on top of a functioning crucifix. Because the crucifix only checks for the ghost's physical location, regardless of which "twin" is hunting, if the last long range interaction happened close to a crucifix, and the physical ghost is not within range of said crucifix, if it starts a fast twin hunt, it'll do so from within range of that crucifix.
I love the chart for the twins.
I'm not sure if this would be distinguishable for all hunt sounds, but am I crazy or is the hunt sound a tad bit sped up at the faster hunt speed as well?
4:05 it threw the potato
I'm disappointed about this, I've always thought there were 2 separate ghosts but it is in fact only one that have 2 behaviors…
when I saw the title, I immediately wished that this is the start of the DEEP DIVE series
and now I'm so hopeful 😀
I can't wait to watch the whole series and relearn everything
who knows, maybe there's something new, down in the depths 😉
Larry n Steve!
I like how they implemented The Twins. Despite the game engine being unable to actually have 2 ghost, the larger interaction radius does a really good job of actually pretending there's a second one. I wish they would be able to hunt together with a small % tho.
I think the way CJ described it was that there are technically two ghosts, with one basically… sitting on top of the other's shoulders and having stupidly long arms?
I didn't know the range was THAT long for the decoy interaction though! That puts some things into perspective.