Phasmophobia Update: Challenge & Insanity Modes, Runes and Monkey Paw



Phasmophobia’s Tempest 8.1 update is here! And it doesn’t disappoint! Lots of new stuff in this update and plenty to check out. I tried to put as much information into this video as possible but wasn’t able to sus out the runes until after the video was mostly done. So runes will be getting their own video in the next few hours. I’ll be sure to keep make it as spoiler free as possible so that players can figure it out as much on their own as possible.

00:00 Intro
00:16 New Cursed Item: Monkey Paw
00:45 Monkey Paw Wishes
02:12 Challenge and Insanity Mode
02:57 Gotta Go Fast! Weekly Challenge Mode
02:20 Custom Difficulty and Multipliers
03:58 Other Notable Changes
04:22 Lobby Runes
04:54 Lobby Changes
05:08 Progression Update & Prestige
06:12 Outro

Patch Notes:
Custom difficulty’s reward values have been overhauled. This should help balance the game closer to the default difficulties and make progression fairer for those who don’t want to min-max their custom games.
The maximum reward value possible is now 15x
Several options have had their rewards reduced
The Apocalypse Challenges’ requirements have been adjusted:
Bronze: 6x+
Silver: 10x+
Gold: 15x

Rules have been added to reduce rewards when two options are set to specific values, thus canceling each other out but still giving you a reward. Here are some examples:
0 starting sanity with sanity pills 25% or higher
Faster ghosts but player unlimited sprint
Broken Fuse Box but Flashlights: On
Triggering one of these combinations will change the custom difficulties option panel to a yellow warning icon. You can hover your cursor over this icon to find out more information on how it is affecting or being affected by other settings.

Several custom options have been adjusted:
“Evidence Given” will now soft cap the reward multiplier. Rewards added above these multipliers will only add 50% of their values to the total reward;
3 Evidence: 4x
2 Evidence: 5x

“Grace Period” 6s has been removed
“Sprint Duration” and “Sprint Recharge” have been removed and will default to:
Duration: 3s
Recharge: 5s

“Sprint” options have been changed to:
Off
On
Infinite

Insanity
For the best investigators, a new default difficulty has been added: Insanity.

More information can be found in-game on the difficulty selection screen.

Challenge mode
A new weekly rotational difficulty has been added. Each week a different challenge will be available offering unique modes ranging from Intermediate to Insanity and beyond.
26 challenges have been added
A challenge-specific loadout will be provided automatically, for free
Completing the challenge 3 times on the specified map will grant a large money and XP bonus
Each challenge will be available twice a year
You will lose nothing if you fail or die

Monkey Paw
A severed paw that grants a wish for those who ask it. Be warned, the wish may not be worth the consequences:
Wishes can be found scattered inside Sunny Meadows Mental Institution and will be added to your Journal when found.

The number of wishes you have will correspond to the difficulty or reward multiplier for that contract:
0x – 1.9x Rewards: 5 wishes
2x – 2.9x Rewards: 4 wishes
3x Rewards or higher: 3 wishes

Strange symbols have been spotted in the warehouse, what could they mean? Get searching for an answer!
Crucifix uses will now have new textures, effects and sounds when used
Updated all UV shaders! UV effects will now be much more accurate and work when shining another light over the UV light. Additionally, UV effects will now fade out over time, instead of disappearing instantly
“The Tower” Tarot Card will now additionally double all ghost activity for 20s
Weather particles lighting have been improved and now work with the sky light, helping them look more realistic (no more ashy black snow!)
All windows will now have new raindrop effects on them if it’s raining, and additional sounds in all maps similar to Tanglewood’s
Several foliage objects will now be affected by windy weather outside
You will now receive an in-game message when a new game update is available to download
A Broken Fuse Box’s sparks now bounce on nearby objects instead of clipping through them

Big thanks to Alan Fullmer Music for providing the music for this video. Check out Alan Fullmer Music on YouTube, Spotify, Soundcloud, and anywhere else you get music. https://www.youtube.com/AlanFullmerMusic

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I post full length videos every Monday morning and shorts every day in the evenings. Streams are typically Thursdays or Fridays with a few here and there in between depending on what I’m trying out or what I’d like to share with everyone else. If you’d like to see me play something specific, let me know! I love getting recommendations!

Remember, gaming should be fun!

#phasmophobia #phasmophobiagame #phasmophobiaupdate

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12 thoughts on “Phasmophobia Update: Challenge & Insanity Modes, Runes and Monkey Paw”

  1. CJ (Phas Lead Artist) has talked on stream previously about their plans to add upgradeable items, possibly as part of the progression update, (it's also discussed on the Phasmophobia Trello board) – things like matches < lighter < zippo. I expect the new items on show in the warehouse are a preview of the models that the new upgrade tiers will have. Personally I love the idea of chugging a bottle of INSANE AWAY! Monkey's Paw felt like it came completely out of the blue, but it's a really interesting cursed object and potentially super powerful on reduced evidence runs if you have a particularly tricky set of ghosts remaining – the caveat is that it might tell you something you already knew!

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  2. Monkey paw is awesome lol but careful wat u wish for. The letters in the lobby you have to look for the clues to find the rune letter, clues are on the small maps, runes in the medium/large maps

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