Showing Bugs to the Developers of Phasmophobia



Welcome back to Phasmophobia! In this video we show a ridiculous bug to the developers of Phasmophobia. I absolutely love the team behind Phasmophobia! They work super hard and are very friendly. I’m glad to be part of this community! I hope you enjoy! Much love and see you during the streams 😀

I stream every day on https://www.twitch.tv/insym
My Twitter: https://twitter.com/InsymTtv
Join the community discord: https://discord.gg/insym

Intro art by: https://twitter.com/ImagimationA
NOTE: This video was recorded on Phasmophobia update v0.5.0.2

source

48 thoughts on “Showing Bugs to the Developers of Phasmophobia”

  1. The mechanic that the Jhin should always know where you are sounds really interessting. Maybe implement a sound system that only activates if its a Jhin or Mimic which copy the Jhin and the Player always plays a sound for the Ghost, but not for other players. That way the Ghost knows where you are, if its around.

    Reply
  2. I got two theories;

    1. The coolerbox that you can see is just a visual part of the map, and there's a much simpler cube underneath it with collision for items and the player to actually collide with. This would save time since you don't need the hitbox of every item to match perfectly with how it looks (which is why you could put things on top of items like the Teddy bear and they will appear to float, because the teddy bear's collision box is just a big square around it). It was meant to be static (locked in place so nothing can move it like most other parts of the map, for example like sofas or tables) but was accidentally made movable, so it moves out of place which is why items appear to sink into it on the left side. Throwing an item at it causes jank since it wasn't meant to move so items keep getting pushed off it in certain directions to get it off of the janky hitbox.

    2. There's two hitboxes for some reason and throwing an item onto it causes it to try and separate the merging hitboxes, resulting in jank.

    Reply
  3. I just want to say… I am so glad that all these moments are "caught on camera" .
    "I know what to do…"
    Proceeds to grab the crucifix and yells at Myling achieving the crucifix objective
    This was just amazing. Hahahahahahaha! Awesome vid <3

    Reply
  4. I honestly don't mind the jinn, it is a cool enough concept of a ghost, like a reverse hantu and mare combo. I think to buff them they should just reverse those ghosts' attributes to a jinn. Like give them hantu-speed when the breaker is on and allow them to early hunt at 60%. Weakness would be normal speed with the breaker off and they cannot hunt until 30% sanity. So they can hunt early and zoom, or they are normal and… shady. 😂

    Basically:
    Strength = breaker on, gives speedy bois, and 10% early hunts. Big scary ghost.
    But they got a strong weakness, too.
    Weakness = breaker off, normal speed, can't hunt till 30% sanity, so you have + 20 sanity until yah get hunted.

    Reply
  5. The line of sight part wouldn’t be too hard as it wouldn’t have anything to do with sight if the Jinn knows where you are at all times. During the hunt phase, make it a variable to track the players world location to give it an illusion that it never loses sight

    Reply
  6. I love how the Myling is actually more of a threat that a Jinn. The Jinn is just 'speed' and then just breathes down your neck. Meanwhile, the Myling is just all chill, strolling on a moonlit hunt with you blissfully unaware.

    Reply
  7. I liked that you mentioned raids… about a month ago you streamed a phasmophobia streamer named "Runyer" and I was in the raid… he has become one of my favorite streamers and a close friend 💕 so don't feel weird about raiding, the streamer gets the attention eventually

    Reply

Leave a Comment