The Developers are Nerfing This SOON (Do it now!) – Phasmophobia



Welcome back to Phasmophobia! In this video we get levels in a really fun way that is also super effective! You only have a limited amount of time before they are going to reset all the levels so make sure to get a decent level so you can get an extra special legacy badge! I definitely recommend getting to at least level 1000! Good luck!

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Custom Difficulty:
Player:
Starting Sanity: 0
Sanity Pill Restoration: 25
Sanity Drain Speed: 2
Sprinting: Off
Player Speed: 100
Flashlights: Off
Lose Items on Death: On

Ghost:
Ghost Speed: 150
Roaming Frequency: Low
Changing Favorite Room: None
Interaction Amount: High
Event Frequency: High
Friendly Ghost: Off
Grace Period: 0
Hunt Duration: High
Kills Extend Hunts: Off
Evidence Given: 3
Fingerprint Chance: 100
Fingerprint Duration: 120

Contract:
Setup Time: 0
Weather: Light Rain
Doors Starting Open: High
Number of Hiding Places: None
Sanity Monitor: On
Activity Monitor: On
Fuse Box at Start of Contract: On
Fuse Box Visible on Map: On
Cursed Possessions: None

NOTE: This video was recorded on Phasmophobia update v0.8

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27 thoughts on “The Developers are Nerfing This SOON (Do it now!) – Phasmophobia”

  1. I really wish the devs would quit micromanaging these things for just a couple of updates. The game is in a playable and good state (minus bugs and big-picture game design issues), but has the same production value as DK making this over the weekends and nights.
    We just saw recently So Below, a game lacking the information transparency and clear direction that phasmo has, but goddamn that Nochtgeist model and animations were on point!
    CJ already said a very long time ago at this point they'd like to redo character models etc. I'd love to see a string of updates where no new content is put out but instead they stop and refine everything they have both mechanically and graphically, and then make new content again later.

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  2. For your request about being able to pick the ghost of your choice – instead of this they could make it so the newest ghost's odds of appearing is more likely than the others for like a week or two. Games that get constant updates tend to do this.

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  3. Something I found really effective is playing with fog on maple lodge on these cheesy difficulties
    larger reward due to map size and the fog is like literally night vision.

    I've been playing a lot with that and like a 10x multiplier (mostly for convenience like sprint) and I get like 1k to 1.2k for a full game in like 5-20 minutes depending on how it goes.

    Starting with a 0% sanity hunt to find the ghost location and possibly do hunt objectives and then heal with pills. It's laughably easy to juke the ghost around the bathroom building with fog haha

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  4. It is actually quite funny how consistently the levels have progressed – I have 10% of your playtime, and I am at level 1300, which is 10% of your level

    Can't wait to see the badges/labels or whatever they are they'll add

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  5. I am currently level 2,054. Which feels right, for 450+ hours of play time. No cheese for level grind. I figure whatever the level 2000 card looks like, will be plenty cool and unique for me.

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  6. I've been playing phasmo since 2021 but didn't play for a while bc of university and work but I recently reached lvl 600 (I also die a lot bc I'm willing to sacrifice myself for objectives)

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  7. The only way where playing as the ghost in phasmo could concievably work is with a mix between player and AI actions with the player having limited agency over the ghost kinda like the sims

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  8. They should tell how the badges will look like, i mean purple is my fav color and i’d like a purple badge and i dont know how much more do i have to grind to recieve one (im lvl1200)

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  9. People kick players out of their game for being too low level? The one and only time I decided to play public lobbies, the low levels are what made it fun.

    "It's a deo, stop hiding, stop hiDING – smudge- run, RUN, RUNNNNNNN" choking sounds

    RIP to the level 5 and 13 duo who I watched get brutally murdered in the corner, too scared to move

    Phasmo is too simple of a game to care what peoples levels are or if they are brand new, especially since them dying doesn't effect you at all. Yeah- sure they can get you killed but you can easily survive yourself by just looping/using different hiding spots than them.

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