The Developers Should Add THIS to Phasmophobia! – New Update



Welcome back to Phasmophobia! In this video we play a custom difficulty that I think should become an official game mode in Phasmophobia: The No Evidence Challenge. This is such an incredible challenge that is very well balanced. I would love to see the devs add this as an official game mode. What do you think? ENJOY!

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NOTE: This video was recorded on Phasmophobia update v0.8

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40 thoughts on “The Developers Should Add THIS to Phasmophobia! – New Update”

  1. 1:05:05 speaking of maps, imagine a crossover event. Where two ghost games swap maps, for example tanglewood showing up in ghost Hunter corp, or Lost House showing up in Phasmo. Etc etc. I think that could be really cool.

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  2. New maps with potential could be: Tavern, Lighthouse, Mansion, Hotel ( and/ or Motel which is smaller in concept ), Castle yes but if too big a Fort might be an option, Graveyard, Park. If going all out a neighbourhood free roam with ghosts in each house/ building ( loads in when enter the perimeter etc ). Would wish for more than 1 ghost on a map for MOAR chaos but might demand too much of the engine/ devs

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  3. I would love to see challenge modes that add alternate ways to play the game and push your skills to the limit. Steal an idea from the game Binding of Isaac and make a bunch of different challenges. In that game, challenges are curated experiences with a defined goal that change how you play the game, like for example there was one challenge that removed your ability to attack, which made it so you can only rely on familiars to do damage. They can do something similar in Phasmo, like dedicated no sanity modes, no evidence, or even crazier stuff like a mode where every ghost has the Revenant ability on top of their normal stuff.

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  4. I fully agree. I exclusively used custom difficulty to do No Evidence runs and I feel it should be a legit way to play.
    Nightmare feels almost too easy now. They could add an Ultimate difficulty with evidence turned off at 6x or 8x multiplier.

    I have been able to get a Goryo correct because of recent changes. Got fooled by a cracked Obake once because I ran out of smudge sticks without ever getting the chance to see it shapeshift.
    I still think Goryo one extra trick. Like it turns fully invisible during hunts if it's in range of DOTS or something like that to spice it up.

    Yurei also needs improvement, it's one tell is too subtle.

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  5. My Polter test lately has been to create a line of objects that leads away from the ghost room and bait the ghost over it with a flashlight.

    If any of the items in the line are not thrown, not a Polter.

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  6. I think that a small Castle-Map would be really fitting (and awesome as well).
    I mean, almost every ghoststory i know comes either from a graveyard (which would be a great idea aswell) or from a castle. Imagine having the ghost doing Interactions with old knightarmours standing by the walls, ratteling chains in the basement next to the torturechamber, pictures on the wall suddenly looking in an other direction, display-swords and shields falling from the walls, the bearskinrug maiking noises, a harpsichord or an organ suddenly playing and so much more. And dont forget about the goodlooking Bedrooms and stuff. Maybe you could even combine a castle and a graveyard map.
    Id so love to see something like that. The OG ghosthuntingplaces 😀

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  7. I Always play where the Hunt start instant with no time where the Ghost waits 5 sec to Hunt. This makes Crucifixes more viable and also makes it harder to identify if its a hunt or a ghost event because u actually have no time to identify.

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  8. Yess! I'd love if the devs added official game modes like no sanity, no evidence etc gives players a chance to test their own skills would also be interesting to see if they could maybe somehow tie this is in with daily challenges as well.

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  9. If I could add any map to the game, it would love a Biodome. It would be a medium-sized map filled with a variety of tall plants and A LOT of winding paths. The idea is that with the paths curving so much and there being so many openings to turn into between the tall plants, the players can break line of sight and run even from the fastest ghosts. And to balance that out, the place would have absolutely no hiding spots, not even artificial ones. Without walls, the rooms would be divided by the kinds of plants (flowering plants, fruit plants, mossy trees with bushes, tall ferns, etc., maybe by the general color of the plants too), and the weather would be artificial so it would still be there. Maybe there could be a control panel from which to change the weather? Hmmm…And I do wonder, would the weather turn off if the breaker is off?

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  10. Would it be cool to have multiple ghosts in a map? You could be told one of the ghost and then you’d have to figure out the other ghost. I think it would create a unique challenge.

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  11. Unfortunately I have to disagree with you about the campsites. They're both pretty terrible maps tbh. There're too many bugs; the ghosts are so hard to see if they even show up at all; and there're no defined rooms for the ghost to be in, making it much harder to even find them before they're killing you; not to mention being outdoors in the weather making it harder to find evidence like orbs. They were a good idea in theory though.
    That said, you, Psycho, and maybe 1 other are the only people the devs actually listen to. Please request another, non-outdoor map or they will just focus on garbage like this nerf they wasted so much time on. I firmly believe the only reason today's patch happened was because you didn't like the nerf. If it were just us, the commoners, voicing complaints they wouldn't care at all, as is evidenced by all the bugs and behavior issues they refuse to fix until you make videos about them or still haven't fixed at all.
    Help us, Obi Wan Kenobi. You're our only hope.

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  12. 1:03:00 How about a haunted steel mill? Chains everywhere. Back in my hometown, we had Mill-Hill. It’s right next to the train tracks. Very dark inside. They say there’s a bottomless pit somewhere inside.
    We also have the Claypitt, a train has sunken into it. Beware of quick sand.

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