The Easiest Challenge was Actually Insane – Phasmophobia Weekly Challenge



Welcome back to Phasmophobia! In this video we check out the latest weekly challenge! This is for sure the easiest challenge they’ve ever given us but it somehow was actually difficult for me because I got the craziest ghosts ever. ENJOY!

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NOTE: This video was recorded on Phasmophobia update v0.8.1

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42 thoughts on “The Easiest Challenge was Actually Insane – Phasmophobia Weekly Challenge”

  1. The Mimic's Ghost Orbs following the ghost is a new one for me. I could have sworn it was confirmed multiple times that they behave like real Ghost Orbs, sticking to the ghost room. Sadly, I don't remember where I heard said confirmation, so maybe it didn't happen…

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  2. smudge mechanics are unintuitive sure, but i'd much rather it work this way than be able to perma cc a ghost, it takes away anything scary about the game when you sit there and watch the ghost be unable to do anything. 6 seconds is plenty of time to get distance for another smudge if you need it

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  3. Insym when u say to disable the custom games for at least two weeks and I remember the level reset, so the custom games at this moment need to be level 50 to be playable, like the others modes 🙂 (nightmare)

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  4. Well I just reached 420🚬😎 last night but my goalI was 666 🤘 was doing the math and idk if I'd make it since they finally told us update is coming out Thursday which is Wednesday at 4 or 5 pm for me because I'm in BC Canada eh🍁 😅 might still go for it👻👻👻

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  5. Day 7 of asking insym to play phasmo mobile ( Exorcist : Fear of phasmophobia ) I am sad because our best cousins were over for a month and they got me in phasmo so we can't play the update 😢

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  6. I just completed the Challenge Mode and had THE MOST annoying Spirit of all time. Absolutely refused to give any evidence, and even flipped my writing book over AFTER writing in it, so for a long time I had scratched out Ghost Writing! Can't wait for the update!

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  7. One time badge customization? Hope we get all them colors + styles, details. Even though very minor, choose any color for your "tape bit/ marker " would be nice too. For my badge and if get to choose several colors? Orange ( harvest, moon, dawn ) Purple ( dread, dusk, paranormal ), Black ( death, shadows, night ) and Green ( unnatural, gore & poison )since they are thematically fit for spooky games and spooky season coming autumn.

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  8. would it be an okay way to find the ghost by just using a video camera and look for orbs? just by looking in each room for a little bit (ofcourse only really works on small maps, big maps would be impossible like that lmao)?

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  9. He said we're lucky the devs let custom difficulty count and give us progression, but honestly I think the Devs realized their system was kind of pointless. The cost of the items is so steep that a single loss can set you way back and make it hard to play. Being able to cheese it helps you keep your money up and fund games for multiplayer. A loss doesn't immediately kill the game for you and force you to grind and grind just to get back where you were. Losing a fully loaded truck can be more than $2000 to buy back which, on professional, is 7-10 games. That's a lot of ground to have to make up. Since there is literally no benefit to the current money and level system (everybody can buy the same gear) it only hurts players to not give them a way to make their money quick so they can reload the truck and keep playing. Being able to run a few cheesy maps and make a pile of money means the devs didn't have to re-price and re-value everything or fool with payouts. That way, they can just leave it and be able to focus on the progression update with its new payouts and new store and items. Everyone will start from scratch and it'll be good to see how things go.
    I'm really looking forward to the progression update!

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