Welcome back to Phasmophobia! In this video we check out the latest update for Phasmo which completely changes the lighting system of the game and makes it look SO MUCH BETTER! What do you think? ENJOY!
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NOTE: This video was recorded on Phasmophobia update v0.9.4
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Would have loved to see CJ import one of the maps to UE5 on his free time and show us how it would look
You: I'm happy it's a graphic focused update, it's nice to get
Steam comment section: if they only update graphics this game is dead
Me: Free update is free, I'll take any bonuses
My Game also freezes on start
my pc cant handle it
I think the update improves overall the visibility in the majority of the maps. However, i really struggle to see anything now when i'm farming at 11×27 difficult in camp woodwind, which actually nerf the fast exp strat for me
the new eye adaption is huge for me because I never pick up a flashlight when I play
My community and I called the Grafton upstairs armchair… GOAT Chair. It never let me down. I swear, the ghost could see me run to the chair and still not kill me in it. Now it can be blocked and no longer the reliable savior it's always been.
RIP Goat Chair. You'll be missed ;-;
Yes, IRL lights are affected by the position of your eye. What is going on is that the light color reflection isn't a combination of the light bouncing off the first object and the color of the second object, making that much more noticeable in game. The direct reflected light is the only light you are seeing, which is not how life works. Also, the cloth should partially allow light to come through, but it looks like it is allowing 100% of the light through causing it to glow.
Can anyone help with the eye adpation its making my game like red and unable to see anything when I turn it on
12:00
Imagine it like a rainbow, if you see it afar, you see it, but once you get close, it disappears, because of that you cannot see enough to make it a full picture.
It actually make sense light gets brighter in the side of bottom as our eyes can see more in the dark at edge of our vision then the front of our vision :3
Little Funfact. In the outro Bye YouTube Thing, insyms game crashed 😁 just stream viewers know that!
You're a mix of Josh Homme from QOTSA and Matt Damon
Bro talked about trying the new lighting system and immediately turned his brightness up 😂
sometimes insym just sound drunk
Game has such better depth now, love the update. Though was hid in a closet and saw light in the gaps of doors as if room light creeping in… cool effect, but lights were off in the room lol.
Oh, and the light coming through windows from the street adds such a neat little touch to the game! Pretty 😍
Very funny how still you turn your brightness up an excessive amount
You hunt during the full moon because that is when the ghost are strongest.
They should make the rooms that are completely closed off pitch black, because that's how it would always go. If there are windows in the room but it's still dark out, it should be a little brighter due to the enviroment outside and the street lights, but not too much because then there will be no more darkness. It looks way too bright in my opinion to the point where you have night vision everywhere and anywhere.
Walk of shame FOR THE WIN!
The new eye adaption is horrible. Look at a light and it just gets so dark. that isn't how eyes work devs. The GI system though looks rather good, especially when the light bleeds into the windows.
Tanglewood kitchen light arent quite right. That room shouldn't have shadows. Look how many recessed lights are in there. That being said the way you can at least see more than an arms reach in the dark is HUGE. I've been thinking about suggesting an update for your eyes to adapt for the longest. Glad to see it in this update
I don't use the bottom setting for lighting, screen spaced or whatever……but the adaption is nice for sure!
yeah lighting was bad in phasmo where you can take your phone and explore your own home then theres no light
lighting dont live in a black hole where its just 30 centimeters of strenght
with the sheer amount of time you've spent playing and criticizing this game, it almost makes sense to have you be part of an official playtesting team. if you and the dev team worked together this game would legitimately be the BEST ghost hunting game on the market. thank you for the insightfully beautiful content you bring to the table man, much respect.
Forgot to pick a light yesterday while playing tanglewood, now feels so comfy
That ghost chase at 13:45 or so was actually so scary to me. I know, Deogen. I'm more than well aware you can't ever die to one in that scenario. But just imagine you're irl and a small faceless ghost starts chasing you around, even slowly. That's so horrifying. Perhaps with the better graphics it felt more real that's why
I'm pretty sure they'll add new game mechanics soon 😅
Or a new mode
when are they going to turn off cast shadows on the held items so they do not create floating shadows?
When is going to be released on consoles ??????
I play on deck, and after this update my game is way to bright like I don't even need a flashlight now, I've set my settings to what I had prior but nothing seems to help, I can literally see everything without a flashlight although the darkness looks grainy now 🥲 I also play on default resolution (in the games properties) I'm new to this stuff, is there anyway to make my game darker-ish again without bombing my brightness? 😀 I love it dark lmao
Your camera affects the lighting cause of the way game engines work, they fake light. The problem is that you can calculate all the light rays from light source to eye 60 times a second, instead you trace rays from the eye(camera) into the enviroment, as such your camera fundamentally changes what you get cause the game world cant just physically interact with one another freely all the time like in reallife
“You can absolutely see in the dark now”
help i dont see anything in the video
Play the game as intended so with 100% brightness not 210%
Eye adaption dogshit, global illumination god tier