The Way Insanity Mode SHOULD BE | Phasmophobia



Insanity mode in Phasmophobia does not include a Cursed Possession and I think it should. Including a Cursed Possession keeps allows the player to force a hunt if needed instead of trying to slowly drain sanity over time. Game was streamed LIVE on my Twitch channel.

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15 thoughts on “The Way Insanity Mode SHOULD BE | Phasmophobia”

  1. This content and this content creator is definitely going under the radar so much better IMO than some of the other phasmo creators. Lot less yelling. Flashforce and the silly guy with the beard are my favorite

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  2. Hmm, maybe it’s just me but insanity is a great concept and all but the difficulty in ghosts is what gives the game its replay-ability. That being said, maybe it isn’t so much a ghost problem but how we find the ghosts that needs to get harder. This way it engages the players focus making the game “spookier” but also challenging for those who wants it in later difficulties.

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