They Can Hear Us | Phasmophobia Gameplay



They Can Hear Us | Phasmophobia Gameplay Let’s Play

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30 thoughts on “They Can Hear Us | Phasmophobia Gameplay”

  1. Awesome videos Game….you know I was thinking of something that would be cool….something the creator could make is if u or one of ur team members die and become a ghost, the other team members can track ur spirit with the equipment and as a spirit u could interact with the former team members….give them the option to either banish you or save ur soul….just my thoughts of what could make the game cooler😉
    I've always wondered why the creator didnt make it where if u died and became a spirit, why you cant interact with the others….

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  2. Another tip. When doing high school go in from the side doors. Less time spent inside saves sanity and plus if the ghost does hunt. You have classrooms nearby where if you go through the front entrance your stuck in the giant area with no rooms

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  3. pro tip: whenever you are on High School or Asylum, immediately say the ghosts' name upon entering, sit still and quiet for a bit and listen for audio clues. Much faster and more efficient than searching each room. Also, with the the Thermometer, you can get accurate readings from outside the room, alleviating the need to open and enter each room.

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  4. Yo GameEdged, I am LOVING all the Phas content! A couple pro tips:
    1. You guys should turn on lights in areas you spend a lot of time in like the ghost room, hallways, etc. It will save your sanity from dropping to the point chain hunts are triggered.

    2. The crucifix has to be on the ground in the Ghost's room BEFORE the hunt to work. It has an area of effect of about 3 feet (8 feet for a Banshee) and will block a hunt twice before it disappears.

    3. A great trick for figuring out right away if it's a wraith is to make three piles of salt in a triangle and drop a glowstick right between them. It increases the chance it'll step on one of them and the glow stick will instantly show footprints if there are any.

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  5. Sorry Coms fields but idk how to get to the developer for ideas but i think these are legit. Sorry agin for a long ass paragraph!!

    I know future upadates are involved but a Master rating level should be implied. More throwing of objects/ interactions with players/ pianos and more creepy sounds. Also with a master version it should be the solving of more than one ghost and that they cant hunt all the way to the Van. Hence more running and slamming doors behind you when you run away like crazy. Another great suggestion is outdoor areas, generally a cemetery or ancient burial grounds would make it even harder to hide and find the ghost. This can add to more maps/ regions for the development. This game is amazing and has true potential!! Of course more gear would be well appreciated such as infrared to see recent activities by ghost, crowbars to open a boreded room or wall, player interactions while dead, even blown light bulbs from a pissed ghost. Just trying to make great suggestions!!

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  6. Tip – I don't think throwing the crucifix at the ghost works. I always place them on the floor in the center of the haunted room, 2 spaced out if it's a bigger room and it always completes the objective for me. The crucifix will disappear after it's prevented two hunts.

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  7. Lmfao "crucifix only works on the ground" "you have to place the crucifix on the ground" "crucifix doesn't work when you're holding it"
    They get crucifix challenge … so they carry around the crucifixes instead of leaving them on the ground where they're supposed to be. lol

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  8. For the crucifix to work, you need to make sure it’s placed on the ground before the hunt starts to prevent it. If you use it once it’s hunting and your lights are flashing it’s useless. (When I first started I looked it up on the wiki and that’s what it says). The reason it doesn’t work even when the crucifix is on the ground might be because you’re outside of the radius. It only covers a small spot which is why I always put one in the room and the other at the entrance of the door and just stick between them and call it’s name. Works almost every time.

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  9. Did they say you don't take care of the girls? Don't think so in this one, the gentlemen GE offer his life more than once:-) Nice work, good humor and entertaining – thanks for that:-))

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  10. Hearing Sele scream "OH NO!" in the high school was more scary than the actually game. That was super creepy. DUDE! That comedy/fear role of "there's nothing here" as you & Mitts escaped into the bathroom was gaming perfection. Man, congratulations, you finally found a spirit in a bathroom stall. It paid off opening all those other stalls after all.

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