This Ghost Drove me INSANE – Phasmophobia LVL 1111 Special



This ghost was ridiculous! WHAT AM I SUPPOSED TO DO?!?! This ghost was actually hacking. Besides some serious nonsense it was still a really solid Phasmophobia run that I hope you’ll enjoy! Much love and see you during the stream!

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28 thoughts on “This Ghost Drove me INSANE – Phasmophobia LVL 1111 Special”

  1. From the moment both of the lights turn off at the same time I'm already suspecting a Jinn, but when the breaker pops multiple times the suspicion grows weaker and weaker. What a tricky ghost

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  2. I science' d dirty water on Edgefield, had an active ghost that was in the Boys Teen Bedroom and I hid in the house for 30mins in different spots, then put cams on each sink and sat in the van for another 30mins and I did not get any dirty water at all. Definitely something that needs to be reworked.

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  3. There was a job that I play with randoms. One guy in our team fcked up our all evidence items then went AFK. Three of us managed to shrink the options to phantom or mare. It didn't turn off one light and even turn on the breaker so we choose the phantom. In the end it was a mare.. I think mare and jinn switched personalities. Also lately I realised many jinns turn off the breaker too. Maybe they didn't want it to be too obvious so they changed their personality little bit idk. Great video btw! It was fun to watch as always.

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  4. lol Jinns aren't forbidden from hitting the breaker. It hit the breaker 3 times in a 30 minute run? Sounds like something even a Jinn would do. But to your credit, when a ghost hits the breaker, I'm liable to rule out Jinn myself.

    Also, let me tell you: the Jinn's power is worthless. Tells you nothing. Worthless for the hunters, and worthless for the Jinn itself, to be honest. I found that out the hard way, when we had a gymnasium ghost, and I assumed it must be a poltergeist (options were Polt/Jinn) because "it didn't go super fast with the breaker on" after it chased me in front of everyone.

    If the Jinn's power isn't *literally broken from a programming standpoint, it makes it go like — 2% faster or something, because I've seen a Jinn using its power with my own eyes. It's useless for both parties. Hilarious too, because of how much people fear Jinns. "It might be a Jinn? Quick, bro, hit the breaker so we don't have a ghost that goes 3.14% faster than most ghosts while more than 3 meters from its target! Stonks!".

    IMO, Jinn's power should make it move super fast when it is out of player sight. Meaning, it goes Revenant chase speeds when nobody is watching it (if power is On). This would make it an excellent ambush ghost.

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