This is Why Roaming Ghosts are TERRIFYING! – Phasmophobia



Welcome back to Phasmophobia! Today we use the infinite hunt glitch to observe how Roaming ghosts work in Phasmophobia. This is honestly terrifying to see, they run all over the place and are incredibly hard to track. This explains why some prison cell block ghosts are so super hard. Let me know what you think! Much love and see you during the streams 😀

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NOTE: This video was recorded on Phasmophobia update v0.3.1.2

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20 thoughts on “This is Why Roaming Ghosts are TERRIFYING! – Phasmophobia”

  1. We've had the same bug with my mates. One of us disconnected and the ghost was flying around so fast, even jumpscaring one of us by flying from the room to the person. This happened this evening (24/10/2021). We've had the doors that you could walk through, fast af ghost because It was Jinn, all our equipment that disappeared and never respawned… "Buggiest", Funniest and the Scariest match we've ever played

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  2. It looks like when the ghost performs a Ghost Event and changes to being a shadow, it will remain a shadow until either a hunt or another ghost event shifts it to being the full model again. Interesting!

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  3. They can absolutely make Sound Sensors more relevant by having them track individual sounds with indicators on the map in the truck (indicated by a ping or a dot within its radius) rather than it being "yes, there are sounds here."

    It wouldn't be ideal for single player since you'd have to go back to the truck to watch the sensor readings which doesn't allow for live feedback, but considering the radius of the sound sensor plus the potential limitations of roaming all you'd need to do is spend a minute watching the "pings" to see the ghost's roaming habits. The issue with the sound sensor is that it's just not specific enough of a reading to be worth it, so giving it the option to track sounds on the map within its area of effect would be a great change.

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  4. Have you ever considered that some of the roaming ghosts waypoints are based on your current position as well? Seems this ghost stuck within a certain range of you even though you were following it.

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  5. So I've assumed that DOTs are fixed animations that happen in random directions when the game decides to do an activation. So what's the range on DOTs to the ghost to achieve activation? Does it just have to be in the same room?
    DOTs test on a perma hunt ghost would be great.

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