Tips on how to use the Parabolic Microphone | Phasmophobia



In this guide, I go over the parabolic microphone in Phasmophobia. I’ll demonstrate how to best use it to find the ghost, and how you can tell which sounds are actually significant. I hope you find this useful, and please leave a like if you do!

Contents:
00:00 Intro
00:26 Basic information
01:00 Detectable sounds not caused by the ghost
02:01 Music box & the paramic
02:25 How to use for best results
03:28 Using on smaller maps
03:44 Using when the ghost is not active
05:11 Outro

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11 thoughts on “Tips on how to use the Parabolic Microphone | Phasmophobia”

  1. That tip on how to move it is invaluable. As inconsistent as it can get, this item is mandatory on larger maps. Unless we're willing to walk in and try our luck room by room.
    Might as well just toss a coin in that case though 💀

    Reply
  2. Such an underrated item. It's extremely powerful, especially on larger maps or with shy ghosts.

    It's one of the 3 items I bring on the big maps. Usually photo cam (with no circle) para mic and torch. I'll replace the para for emf on small maps. And replace the cam with video cam or emf on largeer maps

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  3. The Myling tend to respond to the para mic if you ask speak to me. To confirm if it is a myling you should get 2 consecutive paranormal whispers.

    The para mic is useful in High school and asylum due to the shape of the map. Unlike in Prison which have a different shape which often times you will get inconsistent readings example in the Prison Office at the 2nd floor and infirmary. Often times you can hear whispers at the office just to find out that the ghost are in the infirmary

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  4. As of now the banshee makes a ton of noises. My last game I was testing to see if it was a banshee and the second I turned don the parabolic it instantly made its trademarked sound. Overall though I'm sure the banshee is 3 times more likely now to do its own sound than before.

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  5. There was a slight change to the paramic as of update v0.6.0.1! The reading will now update every 1 second instead of every 2, making it a little easier to figure out where the noise is coming from! 👍

    Reply

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