Sometimes I’m not sure how we get so lucky that we don’t die to hunts or using the ouija board – but knowing all the bad cards that exist in a deck of tarot cards… how did I not draw even one bad card? I guess the first one was a 25 sanity hit, but it more than made up for it with all the following cards. I’ve thought maybe there was a tie between the luck with cursed possessions and your own sanity. Like if I use a ouija board at low sanity, is it more likely to break immediately and kill me? Or if I use it at high sanity will I get a lot of questions in before the ghost decides it’s time for the murder? I dunno! I should have been 95+ sanity when I used the first tarot card and my teammate verifies that I’m in the low 70s after that first card. But The Sun puts you at 100 sanity no matter what. And I never went below that again. So if you get a Sun card early on… will the rest be good cards?
I dunno! What do you think?
#shorts #phasmophobia #phasmophobiagame
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well u are lucky
yes, as Jon Jon says, that was a lucky hand
My luck finally paid off XD
I like the card animation.
… you should try your luck on pokemon cards if you're pulling cards like that lol
lucky af!
Last night I pulled a hangman then my friend pulled the card that revived me death didn’t want me after all
Its not tarrot cards , its
carrot cards
You dont get the ghost
The Hermit does not prevent a hunt, it teleports and locks the ghost into it's room for 1 minute so it can't change ghost room. Similar effect what the Smudge Stick does to Yurei.
this is definitely not how tarot decks work
Hermit stops ghost roaming for 30 seconds it doesn't stop hunts
That was very meny towercards
-me what i think the name should be instead of tarrot cards it should be terror cards
Ah, the good ol' days when they thought that the Hermit card was actually useful. XD
Currently:
Death – Starts a Cursed Hunt, ignores crucifix and sanity.
Devil – Summons a Ghost Event.
Tower – Forces an interaction if ghost is in range of anything to interact with.
Wheel of Fortune: 25% sanity gained (burns green) or lost (burns red).
Sun – Sets player's sanity (who pulled the card) to 100%.
Moon – Sets player's sanity (who pulled the card) to 0%.
Hanged Man – Instantly kills the player who pulled the card. (Yes I have received Hanged Man Fool and High Priestess Fool)
High Priestess – Revives the next person who dies. (Or a dead person)
Hermit – Locks the ghost in its room temporarily.
Fool – Fake card (will always appear if pulled during a hunt)
The other dude sounds so dead inside
Fun fact it is possible to loop a revenant around the tiny table in the living room on Tanglewood but it takes hundreds of hours of practice to not use a smudge(don’t believe me search up psycho on YouTube)
Fun fact : if you use all the 10 cards, every hunt after that will still be longer, even if you didn't got any Death card