When the Tarot Cards Want You to Live | Phasmophobia #shorts



Sometimes I’m not sure how we get so lucky that we don’t die to hunts or using the ouija board – but knowing all the bad cards that exist in a deck of tarot cards… how did I not draw even one bad card? I guess the first one was a 25 sanity hit, but it more than made up for it with all the following cards. I’ve thought maybe there was a tie between the luck with cursed possessions and your own sanity. Like if I use a ouija board at low sanity, is it more likely to break immediately and kill me? Or if I use it at high sanity will I get a lot of questions in before the ghost decides it’s time for the murder? I dunno! I should have been 95+ sanity when I used the first tarot card and my teammate verifies that I’m in the low 70s after that first card. But The Sun puts you at 100 sanity no matter what. And I never went below that again. So if you get a Sun card early on… will the rest be good cards?

I dunno! What do you think?

#shorts #phasmophobia #phasmophobiagame

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18 thoughts on “When the Tarot Cards Want You to Live | Phasmophobia #shorts”

  1. The Hermit does not prevent a hunt, it teleports and locks the ghost into it's room for 1 minute so it can't change ghost room. Similar effect what the Smudge Stick does to Yurei.

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  2. Ah, the good ol' days when they thought that the Hermit card was actually useful. XD
    Currently:
    Death – Starts a Cursed Hunt, ignores crucifix and sanity.
    Devil – Summons a Ghost Event.
    Tower – Forces an interaction if ghost is in range of anything to interact with.
    Wheel of Fortune: 25% sanity gained (burns green) or lost (burns red).
    Sun – Sets player's sanity (who pulled the card) to 100%.
    Moon – Sets player's sanity (who pulled the card) to 0%.
    Hanged Man – Instantly kills the player who pulled the card. (Yes I have received Hanged Man Fool and High Priestess Fool)
    High Priestess – Revives the next person who dies. (Or a dead person)
    Hermit – Locks the ghost in its room temporarily.
    Fool – Fake card (will always appear if pulled during a hunt)

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  3. Fun fact it is possible to loop a revenant around the tiny table in the living room on Tanglewood but it takes hundreds of hours of practice to not use a smudge(don’t believe me search up psycho on YouTube)

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