Ever wondered why ghosts in Phasmophobia do double footsteps or even make longer pauses in between footsteps? This video will show you why so you are getting better at telling ghost speeds.
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Did u get tricked by the footsteps?
Love ur videos
nah i just collect evidences and leave without triggering a hunt..
LOL Psycho died to it on Tuesday so he made a video.
Actually, I've never really heard them, because when I listen to footsteps, I'm just doing the rhythm of the ghost in my head to have a clearer picture of what ghost it is (normal speed/faster/slower), and I completely ignore those fake footsteps.
People get tricked by these? xD I thought it was very obvious that it sounded wrong, or as in, a bugged footstep. I guess in this case, it's the ghost switching waypoint. I always just ignored this, and wait for consistent rhythmic footsteps to analyze the ghost speed.
Footsteps never are a problem for me. Worst thing are the "random" sounds, that sound like a keg or punchung the boxes, but are just like ambience.
Can't pick out why and what they are but always bait me into wrong directions.
Maybe would be nice to have a guide at some time what sounds are evidence and what is just "ambient" noice.
Good info! This has give me a lot of trouble since the footstep update.
Also I haven't seen a no evidence run in a while. I miss em 🙂
normally nope but there is one ghost that you can get tricked by its footsteps cause of a random bug and that is the phantom I wonder when you will pick up on that bug 😉
I never noticed it before, but based on hearing it in this video, my first thought of it was an animation reset, perhaps because of the waypoint issue you mentioned.
So the ghost that changes direction and waypoint in multiple succesion in short time is stepping huh.
Footsteps? I take their tv, car keys and leave immediately 😉
Very interesting… this would explain the one game we had that the ghost would sound like it was speeding up and slowing down
i never get tricked 🗿
<3
Yep, did some wrong guesses because of this, thanks for the clarification!
huh? people needed a video to figure that one out? I guess not everyone's gonna think of that, but if its just something that happens seemingly random like that, that should give the clue.
I kinda figured it was happening whenever the ghost changed where it was moving to, so I just learned to ignore it. Nice to have this featured in a video!
I have been tricked by the footstep noises on multiple occasions, usually a double or triple footstep making me think it's much faster than it normally is, then slows down and makes me think a ghost like Hauntu or a Raiju that just moved away from equipment. This is super good info to know, thank you!
It's crazy how intelligent both Psycho and Insym are. No wonder you two are my favorite Phasmo content creators. Haha
Good to know bud.
another way to nerf the unholy trio in small maps
I never had a problem with that, because I try to listen for a good sample size. It is a silly to try to guess a ghosts speed from 2 seconds worth of footsteps.
Yeh I just thought it was the sound of the ghost turning around quickly after taking a step, so the waypoint thing makes a lot of sense. Never did bamboozle me though 🙂 I'd just wait to hear it walk a long distance.
I've always instinctively ignored double and triple footsteps and just paid attention to the ghosts' general speed. I had assumed those were the ghosts turning around or starting to go up or down the stairs.
can we call it hop stepping.
feel like thats a good name for it to take off so lobbies know
❤️
dude need people to play with where to find them XD
seems to me like the footstep sounds seem to be when the pathing of the ghost changes like when it enters a room. Also seems to be tied to when a ghost changes what type of flooring its on, like going from carpet to hardwood/concrete/stairs. maybe there's something with the sound file that it has trouble changing over which audio is playing like if it hasn't hit the end of the audio cue of carpet and it walks on wood then it will play out the end of one before changing over. or the pause is like it hit the end but knows its changing rooms so holds the audio to see which it needs to load.
Nah, they just trippin’
I think that's because the ghost turned around
Actually when i hear double footsteps i already consider that as the thing you showed in the video so that thing is no problem for me
Insym shows you the game, but you help me learn about the game. Preciate the content! edit: #TeamPsycho
A few times now, been some real interesting bugs since the VR update. I believe there was/is (?) an issue with menu pausing the game, but it does not really do so. As well as the sound issues from basement in at least Tanglewood. Hopefully the next big content patch starts sorting things.
you have to listen for a few hunts to determine if it is fast, slow, or silent