Would love to see this series continue, even if it has "ended" (Maybe reset the whole thing, but on every contract, spin for a random difficulty from Ameteur to Insanity)
Polter can try to explode a pile but the outer items smother the attempt. That's something that can happen, which is why having a wide pile is better than a tall one. All items affected are given height to their toss anyway so it's just as effective energy wise. The problem with a tall pile ends up being that the bottom items collide with the top items, and the top items get tossed with a delay and after blocking what's below it
Hello
😀
Would love to see this series continue, even if it has "ended"
(Maybe reset the whole thing, but on every contract, spin for a random difficulty from Ameteur to Insanity)
I would love to see you randomly play something like borderlands 2 or bloodborne, just like out of nowhere
Polter can try to explode a pile but the outer items smother the attempt. That's something that can happen, which is why having a wide pile is better than a tall one. All items affected are given height to their toss anyway so it's just as effective energy wise. The problem with a tall pile ends up being that the bottom items collide with the top items, and the top items get tossed with a delay and after blocking what's below it
what's up with flicking the light switch on than off then on again? i'm curious.
11:30 it was a stubborn Mare, avoiding using its ability like that xD
At 16:12 you have T2 crucifix selected, then load in with T3 (likely since you just hit level 90)! Fraud! 😹