0 Sanity 0 Evidence YOU decide Ep. 64 | Phasmophobia



0 sanity 0 evidence Phasmophobia but YOU decide episode 64. Enjoy!

YOU Decide Series:
https://youtube.com/playlist?list=PLuT_TH2mmEGWQhQg1bOGXNYrqhujIQwIn

All Ghost Hidden Abilities Explained:
https://youtu.be/HGGMJKBEvPU

0 Evidence Guide:
https://youtu.be/Hrb9vyY1nqM

My 0 Sanity 0 Evidence Settings:
https://imgur.com/a/8vvoNPE

Connect with me here:
https://twitch.tv/maggstor
https://twitter.com/maggstor
https://instagram.com/maggstorm
https://www.tiktok.com/@therealmaggstor
https://discord.gg/maggstor

#phasmophobia #maggstor

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10 thoughts on “0 Sanity 0 Evidence YOU decide Ep. 64 | Phasmophobia”

  1. guesses:
    1st ghost: mare (immediately turned off the light when you turned it on, originally thought oni, thought it was very visible)

    2nd ghost: twins (sounded normal to me but I guessed this because you immediately knew what it was) (turned out to be a myling, don't know how you got it (oh so it was the heartbeat. never knew that. if I knew that before, I definitely would have guessed myling))

    3rd ghost: goryo (the exploryo) (first thought shade because it seemed to be doing a lot of shadow/translucent ghost events, but then it hunted when you were in its ghost room)

    21:09 I didn't have phasmo when you were able to pick up those candles, but I still miss it.
    4th ghost: another mare (turned the light off not as immediately as the first time but still close enough for it)

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  2. Gotta love a cooperative Mare. I kinda wish they would extend the range for the Mare to do its ability from 4.5 meters to a flat 5. Just to increase the likelihood of it happening. Many a game I’ve spent flipping light switches for 30 minutes to no avail, only to read Mare on the game summary. 😑😆

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  3. Pretty certain that I've tried identifying yurei by smudge-trapping it in its room in the past, and while it wouldn't naturally wander outside the room it could event onto a player to escape.

    Side note, I've found a pretty decent setup for joystick gameplay using a Nintendo switch pro controller if you feel like trying a challenge. For xbox controllers, the X/Y and A/B buttons are reversed.
    Set look sensitivity to 0.7-0.8.
    Left stick moves, right stick aims.
    Absolutely required binds: left bumper run, right bumper interact, left trigger local voice, right trigger global voice, left stick press crouch, and right stick press special (headcam). You have to have full range of motion while using those abilities in game without jankiness.
    Y for pick up item, B for drop item. X for primary use, A for secondary use.
    D-pad up for swap item, D-pad down for journal.
    D-pad left and right are hard coded to flip between journal pages and shop screens, so don't set anything to them. Start is hard coded to open the game menu.

    It's pretty smooth and intuitive, the only buggy thing I've found is that for some reason, you can't use the X or Y buttons inside the lobby to toggle the UV light but it works fine during investigations (Edit: X and Y are hard coded to enabling/disabling/resetting shop loadouts, that's why). Also the A button always opens the board menu in the lobby regardless of keybind, and "drop item" always closes the board menu so that's why I set the A button to something that isn't normally used in the lobby (secondary use item).

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  4. Hello Mag! Great video. I have a question I hope you don't mind me asking here. If I create a custom difficulty where I select only 1 evident, will it be like the insanity difficulty and the ghost's will give forced evidences? Or is that exclusive to the premade Insanity difficulty?

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