New Phasmophobia Update: MASSIVE Thermometer Changes! – v0.25 Patch Notes



Another new update for Phasmophobia! This time they buffed the Thermometer again and might have made it even stronger than it was before the original nerf. Let me know what you think about the update in the comments below! Much love and see you during the streams! 😀

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Patch notes for #phasmophobia update v0.25:
Fixes
1. Fixed a bug where the ghost would stop hunting if it couldn’t reach you.
2. Fixed a bug where the ghost could see you in closets and lockers at some angles.

Experimental Changes
1. All rooms will now start with slightly different temperatures.
2. If the power is off, the temperature in every room will now slowly drop to 5C/41F.
3. If the power is on, the temperature in every room will slowly raise unless the ghost is in the room where it will still drop.
4. Professional Difficulty: Due to the power starting off, the room temperatures will start at 5C/41F.
5. The Thermometer refresh rate has been lowered to 2 seconds.

New
1. Added a server region prefix in front of the room invite code to help show what region you are in or trying to connect to.

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39 thoughts on “New Phasmophobia Update: MASSIVE Thermometer Changes! – v0.25 Patch Notes”

  1. So since there seems to be quite some confusion on why I think this is a buff, let me explain why I think that: The ghost room will now start at 5 degrees like any other room, however, it will be the only room dropping further down to 3 degrees or even below. Any non ghost room will rise up from 5. This means there will be both a rise and a drop going on which makes the difference between ghost room and non ghost room appear twice as fast. On the old patch you had the issue where it would take a while for any difference to appear because the temp would only slowly drop in the ghost room. Of course this will take some time getting used to but overall it seems like the difference will appear twice as fast, at least as far as I can see.

    In my eyes it seems like this is similar to all temperatures starting at 13 degrees and then the ghost room drops further while the non ghost rooms increase to like 20 degrees. This will make the difference show up really fast. Because that's ultimately all that matters: a threshold at which you can tell what the ghost room is.

    But then again, this is without playing on the patch, the temperature increase might be extremely slow in which case this will be a massive nerf. We will test this tomorrow.

    EDIT: People brought up a good point about the temperature reading variance! But I still think this is objectively better because the 3 to 2 change. I played with that yesterday and it was really slow and annoying to use. I way rather have a reliable thermo and have to wait for the rooms to heat up. Than an unreliable thermo while you still have to wait for the ghost room to cool down. In essence you're waiting either way. And for freezing ghosts it's going to be a definite buff as that's going to show much more easy (and 50% of the ghosts are freezing)

    EDIT #2: I changed the title and thumbnail as it is not such a clear buff as I initially thought. However I think it is a genius change that will turn a "brainless" thermometer into an engaging tool that requires skill to use. Rather than just going "<13 aha we found the ghost room". However it does make finding freezing ghosts easier. Any way I am super excited about these changes and look forward to testing them today!

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  2. Idk if it'd be a buff but it'll certainly be a new catch 22:

    If you decide to go without turning on the breaker, you'll drop sanity AND have to adapt to the new standard (we're used to seeing any temp below 13 and say that's where the ghost is). In bigger maps that can be a headache. We also don't know how fast the temps will drop/rise which is a big factor, even bigger if it would increase the influence of the ghost even further (as if the "ghost room" expands to the rest of the house, e.g, throwing items all over the rooms). There's also the possibility that there will be some variation of the temperatures to the point where a 5°C room may register 4.5 or 4 for a second and still not be a ghost room.

    If you decide to turn on the breaker, you'll lose time inevitably, but the temperatures will normalize like they were before and you won't drop your sanity that much, however from that point the game will behave in the same way as it was before, only the temp difference will be easier to tell.

    I don't know, I feel this is the beginning of several changes if this one goes through, as in how ghosts have an influence in temperatures, how often they may turn off the breaker, and maybe even wilder ghost events. I like where this is going.

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  3. It's not a buff, but it's definitely a rethinking. I mean, previously you could easily find the room- just walk into the house scoping around, boom it's there- whether it's a freezing ghost or not. Front foyer ghost? Insta-identify. 2-min run. So it's hard to make that easier. No way this is buffed easier than that. And I think the dev is seriously self-conscious about how useful the Thermo is and is trying to nerf how it's used in a credible, non-hamfisted way. Not sure he's succeeding (since now everywhere on that map of the US is in perpetual cold where no power means 5C temps inside a house- a bit reedeekleeus), but for sure it's not made easier.

    The extra challenge is in the logistics. You will walk in on Pro without the ability to use the thermo to track the room- even if it's the front foyer- so now you'll be making a direct run through the place to the breaker… or no longer relying on the Thermo so much- which is what the dev is likely trying to make happen. But if you insist on the breaker, and it's in the Bleasdale attic, it's a trek… or some remote part of the Asylum… so basically now you really need to get to the breaker. Also how fast does it heat up/cool back down? It might not raise up to make a solid distinction between a ghost room's 3C and a normal 5C for a few min, so no insta-return to the olden days of just walking in and boom-there's-the-room. Plus if the ghost hits the breaker while you're searching, down goes your use of the Thermo again. Thanks, Mare! So did you find the room in time? Maybe not. Now trek again to the breaker, sanity down even further. See? Not a buff. Not impossible, but not a buff.

    EDIT:
    Oh, yeah, and note the other recent change the dev made: room temps vary a lot more heavily. So a non-ghost room might sometimes show a temp well down into ghost room temps. It'll be a while before you can get temps back up to where the difference is decisive enough to tell.

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  4. I have been playing on this patch quite a bit, ran a lot of tanglewood just to see how things work. I really like the changes, it addresses a lot of why thermo was so strong while still keeping it relevant. The time changes I was not a fan because it made things more annoying and tedious without addressing why it was strong in the first place. Going off of general feeling once the breaker is on it takes about 1 to 1.5 minutes for everything to warm up to what would be seen as normal in previous patches. Your worry about being able to find the ghost room instantly isn't (in my opinion at least) that big a worry. While there are indeed some cases where that would happen, I even had a few in my runs earlier, but in general for a good 30 – 40 seconds at least it is nearly impossible to tell which room it is unless it's a freezing ghost (more on that later). For the non-freezing ghosts, their rooms can easily blend into other rooms since everything takes a while to warm up. I even passed over the ghost room many times even after waiting for two updates of the thermo. One to make sure I am not getting a false reading from another room, and another to make sure what I have is accurate. For the freezing types tho, this is a strong buff, especially since rooms start colder meaning you get to freezing nearly instantly. Overall I personally quite like it, it makes things quite interesting and opens up more unique challenges that are harder (No breaker would make non-freezing ghosts harder to properly pinpoint for example)

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  5. Everyone thinks as a nerf or a buff to find a ghost room. you dont need thermo to find the ghost room. Listening the game is the key and even the parabolic works in small maps better for now

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  6. I think the house heating system should not be a thing. Wether you think it’s a buff or a nerf, it isn’t balanced and I don’t think it should be a feature added into the game

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  7. I feel like it's too much of a buff since the street houses always have a "easy to go to breaker" especially tanglewood where you don't have many rooms too look for the ghost. It's a good concept but i feel like they should like make the temps drop slowly as soon as you open the door so you still need to activate the breaker, that way it's still a little bit off a challenge to find the ghost room in general

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  8. This is a really interesting update. I'm happy the update time was lowered to 2 as larger maps it was annoying to have to go so much slower checking the rooms. The other temp change, I do think it could be easier to find the room if you prioritize turning on the breaker first and watch which ones rise and which one doesn't. However as someone who does challenges, doing a no power one could be tough because the whole house would be the same temp except the case of a freezing ghost in the room. Really liking the amount updates and new ideas to the beta recently to spice things up.

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  9. I would imagine even with the power on, the temp changing will be extremely slow to rise. I know I usually use a thermometer to give an idea to where the ghost is on maps like asylum because they tend to come out into the hall. With everywhere being cold to start off with and how long it usually takes the ghost to lower the temperatures further(if they do at all) I could see how it will be a lot harder to pin point quickly where the ghost is. On smaller house possibly the opposite effect will happen. It’s an interesting change to say the least, especially since on most of our asylum runs we never bothered to turn the power on before if it was off.

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  10. I get why you think this is a buff, I don't agree. You may be looking at this from the wrong perspective. Instead of fighting how broken the thermo is, the devs are embracing it and turning it into a gameplay loop where previously it was simply binary. I don't feel like it is stronger than pre-nerf because it takes time to turn on all the lights in the building. You will still need to do each area one at a time to avoid overloading the breaker and resetting temps. Especially with the new fluctuations in base temp per room.

    It will require testing of course, but @Insym, I doubt the ghost temp will be any different than it is now. If every room is 40F then the ghost room will be 40F too unless its a freezing type; then it will be sub freezing of course (and breath will be visible which makes the thermo not relevant anyways). The wording is probably unclear in that discord post but I really don't think the devs intend to change the temp threshholds of the ghosts themselves. Just the starting ambient temp of all the rooms on pro.

    The gameplay loop on pro with thermo will likely be to rush in turn on breaker and take the rooms section by section as to not overload the breaker. If you see a room not rising in temp past 40F, then you found the ghost room. If you randomly yolo it thermo will not help you. We shall see however.

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  11. I love how they keep updating the game, and how u guys keep making vids of the changes so we all know what's up :3 Thank you!
    Also, I would love to see an abandoned metro-train kind of map, and it would also be nice if the parabolic thingie would actually have a use.. 😀 Or change it to something else.
    LOTSA LOVE to all my fellow ghost hunters <3

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  12. I spent about 15 minutes recording temp data with the thermometer on Professional difficulty outside of Grafton, as the game treats the outside as a separate room of its own. If we assume a hard value of 5C for the temp of the area, the thermal variance as of recent patches gave me a range of 3C to 9C. So roughly we have to work with a -2 to +4 window.

    After gathering that data, my friends and I proceeded per what is expected now. Turning on the power box to let the place warm up. We then began to look around for the ghost room and an initial sweep didn't show any room staying the lower temperature. Upon returning to the truck I turned around and saw the ghost was playing with the light switch in the left hand larger room that had the external access door. I took thermal readings of it and was getting 16C-21C. Through the course of the round I got it to manifest there, it kicked around objects, we got more evidence and determined it was a poltergeist.

    As the evening of testing continued, any ghost that did not have freezing temps as evidence did not keep their room very cold at all. Any that did was a quick giveaway as you were talking about in the vid. As a result I'm thinking so far that the temp changes may be only a conditional buff to the thermometer and others you still need to rely on other equipment and your own situational awareness to get it nailed down.

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  13. As cool as these changes are, I would really like to see more evidence to collect. I feel like that's the core game and should be flushed out more, allowing for more diverse experience each time playing.

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  14. hey does anyone know if this will effect freezing temperatures because what if you find the ghost room while the breakers off and you see ur breath but its not actually freezing temps the only reason its so cold is because the breaker is off

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  15. Nice Patch. Hopefully we can get one or two more ghost variants and 1 – 2 new maps. This would be AWESOME 😍👍

    A dlc would also be great with Cosmetics. I want to support phasmophobia more.

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  16. Thanks for the infos. Downloaded the beta yesterday and was like wtf is going on with the temps 😂 but we used emf and evidence like slightly opened doors noone of us touched before and had quicker runs than before. Also your emf/activity thing is pretty helpfull.. we didn’t get emf 5 so I looked up the activity at the truck 🙂👍🏻

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