NO KEY CHALLENGE is BACK! (This is Ridiculous) – Phasmophobia



Welcome back to Phasmophobia! In this video we do the absolutely RIDICULOUS No Key Challenge! This is where you have to identify the ghost without picking up the key… This means you technically shouldn’t even be able to enter the house… But we’ve found a way :). I really hope you enjoy! Much love and see you during the streams 😀

I stream every day on https://www.twitch.tv/insym
My Twitter: https://twitter.com/InsymTtv
Join the community discord: https://discord.gg/insym

Intro art by: https://twitter.com/ImagimationA
NOTE: This video was recorded on Phasmophobia update v0.5.1.2

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25 thoughts on “NO KEY CHALLENGE is BACK! (This is Ridiculous) – Phasmophobia”

  1. This is sort of like a prequel to phasmophobia. Some dude is in a house that does not have an active ghost, decides to mess around with a summoning circle and gets attacked, and now there's an active ghost in the house.

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  2. Just an FYI (developer here), "spaghetti code" (one thing follows another follows another follows another until you can't tell end from beginning) isn't quite the right term here – it's called an "edge case" (meaning something that only happens (or can't happen) in a very specific, weird, unpredictable set of circumstances). QA testing for Edge Cases is so super important and honestly, only people with teams or a very QA minded developer (not a regular thing that happens!) can sufficiently think of all these "weird what ifs". 🙂

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  3. As a programmer, my guess is that when the ghost is finished hunting, it reverts to (or in this case, starts) its "roaming/random ability" logic loop since that logic would have to be disabled when a hunt starts. The interactions, regular events, sanity, etc. logic is assumed to already be running during and after a hunt, so they don't start up. Basically, whatever gets turned off when a hunt starts should be what gets enabled after the hunt ends.

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  4. Ghost can move while doors are locked but it won't interact with salt unless you put it under where the gost spawned.

    Or at least it was like that a few months ago. Correct me if I am wrong.

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