Phasmophobia (VR)#3 : Ghost Hunted



https://www.twitch.tv/gophergaming
Playing Phasmophobia in VR (Valve Index)

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24 thoughts on “Phasmophobia (VR)#3 : Ghost Hunted”

  1. Streamers really are making this game look like something it isn't. The ghosts are always listening, and react to speech(/noise in general?). It really shows in this one when they sent the ghost into a perpetual hunting state with their incessant chattering, and barely had a few seconds to do anything before having to hide again. In normal play, the ghosts are almost never this aggressive without very deliberate provocation.

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  2. They have no idea what's going on, mess with the power then blame the ghost for the lights going out, they expect the presence of unrelated devices to influence events that have nothing to do with them, spook themselves out on their own and fail to act by their own rules.
    They are EXACTLY like real ghost hunters.

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