The Nightmare Patch! – Phasmophobia



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26 thoughts on “The Nightmare Patch! – Phasmophobia”

  1. Honestly I hate this update. New map is cool to look at but the difficulties annoy me. It's great for players who just love love love challenges but for casual players like me and my sister, it sucks. Maybe it's the new map or bugs but both of the matches I played today on maple were terrible. Both times I couldn't find the ghost room and it was roaming like crazy (I was playing on intermediate both times). Was having tons of trouble getting evidence. During the first game the ghost stopped doing anything for the last 5-10 minutes before I quit. Professional should've stayed the way it was instead of getting more difficult. That's why we were getting nightmare mode. Fingerprints being more difficult to find should've only been on nightmare mode.

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  2. Great analyze. Bring it to to dev regarding the antclimatic nightmare and map fencing. Also..Mmhm. The orbs can still be visible in fog etc, be careful with nightvision as others have said

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  3. I'm so happy to see implementation of "ghost changing its room" mechanic. that was my nightmare diffuculty suggestion (ofc I'm not the only one suggested this mechanic). I wanted this mechanic because prepatch days sensors was pretty much unnecesery. we still used those because it was feels immersive. Now we need to use those and that is awesome.

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  4. I remember hearing that Ghost Orbs are brighter in the fog. I do not know if that is true or not, but that is what I heard. Unfortunately I cannot remember which youtuber I was watching. 🙁

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  5. Its cool how each weather effect acts as a gameplay modifier.

    -Rain makes it harder to hear and makes temps more difficult, in addition to blowing out candles, requiring you to bring both a lighter and a candle.

    -Snow makes orbs harder to spot, and also makes temps harder

    -Wind also makes it harder to hear, in addition to blowing out candles.

    -Fog makes DOTS and orbs harder to spot on camera, and (maybe unintentionally) makes most maps navigable without a flashlight

    All the sound generating weather effects also hinder communication when close to your team.
    The weather effects are done very well, and offer actual gameplay changes in addition to looking and sounding amazing

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  6. the type of barbed wire used around the campground here is an animal deterrent type. the reason its for that use, is because even children have the intelligence to be able to defeat it.

    the barbs are spaced pretty far apart making it easy to grab onto a harmless part of the wire, there are no coils in it to make it difficult to pull apart and create a gap, and, additionally, there aren't any connecting wires between the lines to keep you from pulling them apart either. its incredibly easy to just walk through a fence like that, if you are a human and have a couple seconds to spare. even if you rushed it, those barbs would at most give you mild scratches, you would have to worry about tetanus perhaps but beyond that?

    i know all this because my family are rural folk, barbed wire like this is used often on game preserves and farms, and also around camp grounds. heck the local park has barbed fencing like this out around the nature trails if you go off the path a little ways.

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  7. I think there is a bug or something where the ghost isn't nearly as active in solo play. My solo nightmare experience has been absolutely miserable, boring, and just made me never want to touch the game mode again. Nightmare mode solo just sucks, and primarily because the ghost does so much less–but also because even if you do get both ghost evidences, there is an aweful lot of ghost types that you can't really differentiate from one another without the sanity tells.

    So I am just not having fun with Nightmare mode at all as a solo player.

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  8. I don't like that you have to rely on knowing the ghost traits to figure out the the ghost on nightmare mode when it can often be buggy. I think my favourite thing is the fake hunts, they're so scary!

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