The Tempest Update Made Phasmophobia VR Scarier



Phasmophobia is probably the scariest of the scary VR titles I have ever played on PCVR with my quest headset, its even scarier when you play the game alone compared to the multiplayer experience!

Phasmophobia Tempest Update –

Custom Difficulty
With the addition of Custom Difficulty, we’ve seen so many exciting, unique and challenging games being created, but we’d like to redirect what the purpose of Custom games is, and there are several reasons why:
We’d like Custom Difficulty to be primarily used for fun and interesting games, with unique twists, similar to other games with a “Custom games” mode, without the worry of how much you’re getting out of it.
It’s very difficult to balance each option’s rewards to have a corresponding and fair reward multiplier. Because of this, it’s incredibly quick to create games that are potentially much easier or faster than their default difficulty counterparts but give the same or even more rewards, which makes the default modes redundant.
With our analytics and player data, we can see that the large majority of players still play Intermediate and Professional.
Having a set reward per custom option makes them very fragile and limits what we can change for the default difficulties, or any future difficulties we’d like to add to the game.
Lastly, with the large upcoming changes with Progression 2.0, we’d like experience and money to be gained fairly for every player, and try to avoid any cheesy reward tactics if we can.
Because of these reasons, we’re making the following changes to Custom’s rewards:
Custom Difficulty will now have an 80% reduction applied to the reward multiplier
We know this is a huge change, but this should separate custom games into a challenge and fun mode, and keep the default difficulties as the main route for character progression.

In the second part of this major update (coming soonTM), we’ll be adding something special for those wanting a regular, harder challenge than Nightmare and something super special!

Note: Current and future challenges (like the Apocalypse Challenge) will still be accessible in Custom and still grant trophies for your collection.

Investigation bonuses
To compensate for the above changes, we’re adding some additional rewards for playing well in the default difficulties, which will reward players who have the sharpest eye for ghost identification.

We’ll also be changing the rewards for secondary objectives, to encourage players to complete the primary objective each game instead of ignoring it.
Added “Payments” page to the journal

Investigation bonus
If you can identify the ghost correctly and escape alive, you will double the money and experience you earn for the primary and secondary objectives you complete during that contract!

Perfect Investigation bonus
If you manage to complete the above but additionally; collect the bone, and fill your journal with 3-star photos, you will gain an additional sum of money and experience on top of the Investigation bonus!
Secondary objectives have had their rewards reduced to make way for the Investigation bonuses
Note: Investigation bonuses are affected by the difficulty multiplier!

With every update, we like to look into which ghosts need some love. We found that some ghosts needed some buffs and some needed changes to help with low evidence runs!

All ghosts
Hunting ghosts’ model flickers are now synced across all players (which should also help hunt photo reliability)
When hunting, ghosts now affect lights at the same range as equipment, if on the same floor.
Raiju – 15m
All other ghosts – 10m

Wraith
Wraiths have been adjusted to match their journal description better
Wraith will never step in a salt pile
Updated journal weakness

Obake
Obake have finally remembered how to shapeshift!
During a hunt, Obake have a 6.66% chance each time it flickers to shapeshift into a different ghost’s form. They will then return back to their original form.
This is guaranteed to happen at least once per hunt, so keep your eyes peeled!

Revenant
The legendary Revenant has been left behind in the ranks of the new threatening ghosts. So, we’re finally returning some former glory to the speed beast, and adjusting how this ghost hunts, hopefully placing them back on the podium!
Instead of slowing down instantly after losing line of sight, Revenant will keep their increased speed until reaching your last known position
Their speed will now decrease gradually over 2.7 seconds (0.75m/s) instead of instantly

Goryo
As Goryo have a history of disobeying their roaming changes, we’ve finally put an end to the over-exploring ghost
Goryo can no longer change favorite room or roam long distances

Hantu
Hantu’s secret ability’s visuals have been adjusted
Hantu cold breath will now play in any room during hunts if the breaker is off
Hantu cold breath visuals have been improved

Yurei
Yurei can no longer use their ability when there is no door in its current room

Continued in the comments ~

source

2 thoughts on “The Tempest Update Made Phasmophobia VR Scarier”

  1. NEW –
    The Unity rendering pipeline has been updated to URP, spreading some of the load to GPU usage, increasing CPU performance, and allowing us to access new features!

    Fog has returned!

    Fog will now only be where it makes sense and has received a visual overhaul

    Locations will start at the same temperature as Clear weather (8-15°C)

    Sunrise weather has been added

    Locations will start with temperatures between 10-18°C

    Weather effects have been completely recreated from the ground up

    Rain and snow have received large performance increases and improved visuals

    New graphics options have been added

    Sky light – For enabling sun or moonlight in each location

    Screen Space Ambient Occlusion

    Fog quality

    FidelityFX 1.0 – AI upscaling for better performance

    (Only compatible with AMD RX 400 GPUs and newer / Nvidia GTX 10 series GPUs and newer)

    Anti-Aliasing options – You can now choose between FXAA, SMAA, and MSAA. VR players can only choose MSAA

    You can now place crucifixes

    When placing the crucifix, you can now see the range of its effect on the environment

    All post-processing effects have been adjusted and improved

    Added a text option for voice recognition. This will show UI for selecting what question to ask on the Spirit Box and Ouija Board

    If you swap to a new PC or reinstall windows your save will now revert to your personal cloud backup

    CHANGES –
    The Smudge Sticks’ burn effect has been improved

    The Haunted Mirror’s effects and visibility have been improved

    Improved glowstick model and effects

    Transparent objects and effects will now receive shadows from lights

    Resetting your save file will now wipe your cloud backup

    Improved performance on campsite maps

    Fingerprints have been moved on Willow doors to be more consistently placed

    Radios are now interactable with the breaker off

    All players must now be further than 5m from the Ouija board before it breaks, instead of just the person who activated it

    The Ouija board will now auto-deactivate when walking outside the map.

    Sanity pills no longer disappear when using them. Instead, they now drop on the floor and are no longer useable

    Improved all candle wax effects when lit

    Improved two hiding spots in Sunny Meadows; one by the restricted area door and in the one restricted wing

    Small tent cloth is now translucent

    FIXES –
    The ‘average sanity’ objective will now complete at the same time for all players

    The bone will no longer spawn inside other objects

    Tripods no longer count as electronic equipment after removing a camcorder

    Willow windows are now the correct way round

    The weekly challenge timer will now reset at the same time as the challenges themselves.

    The “Complete daily challenges” weekly challenge will now only trigger when a daily challenge completes, instead of when it progresses.

    You can no longer scroll to another item while placing something

    The ghost's room will now show on the board in the truck in training

    The Deogen spirit box reply will now work if you are not crouched

    The morgue door VR grab point is now in the correct position

    Hitting the crouch button, then physically crouching in VR no longer pushes you enough into the floor that the ghost cannot kill you

    Computer monitors in prison no longer turn on when the power is off

    The "ghosts repelled" stat will now count if you are not the host

    In Sunny Medows, the female hallway light switch will no longer toggle the utility room’s light

    Journal on/off buttons are much clearer to understand

    The EULA accept button will no longer be clickable until you scroll to the bottom

    The objects moved stat will now correctly count poltergeist throws

    Your inventory will no longer break if you grab more than one item before joining a game

    Room reflections will now be accurate after turning a light on and off quickly

    Russian and Ukrainian fonts will no longer have grey boxes around most characters

    VR death room spawn position is now correct

    Reply

Leave a Comment